VillageCraft
VillageCraft Boards => General Discussion => Topic started by: soundbyte_mantra on 19 July 2012, 07:53:36 PM
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This thread is to collect opinions regarding the rules in The End.
.------ Current Rules ------. .---- Alternate Rules 1 ----, .---- Alternate Rules 2 ----,
| | | | | |
| - grief is not allowed | | - grief is not allowed | | - grief IS allowed |
| - pvp is on everywhere | | - pvp is on everywhere | | - pvp is on everywhere |
| - no village protection | | - you may buy protection | | - no village protection |
'---------------------------' | for structures OFF the | '---------------------------'
| mainland |
'---------------------------'
Please share what set of rules you think is best and why.
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This thread is to collect opinions regarding the rules in The End.
.------ Current Rules ------. .---- Alternate Rules 1 ----, .---- Alternate Rules 2 ----,
| | | | | |
| - grief is not allowed | | - grief is not allowed | | - grief IS allowed |
| - pvp is on everywhere | | - pvp is on everywhere | | - pvp is on everywhere |
| - no village protection | | - you may buy protection | | - no village protection |
'---------------------------' | for structures OFF the | '---------------------------'
| mainland |
'---------------------------'
Please share what set of rules you think is best and why.
Alternative rules 1.
My farm is griefed daily and I had to surround myself with private doors, chests, etc so I would get killed once I warped to it. Also it should have the same amount of rights as the nether and overworld. Plus, I would make Dystopia Tower :)
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I think the first alternate set is perfect, to be honest. There have already been a few instances of griefing, and I personally already thought you could buy protection for spawners. I was surprised that it wasn't allowed. It doesn't change anyone's ability to use the spawners themselves, so it shouldn't affect anything at all. And, the best part is that people don't have to buy protection if they don't want to. :P
First Alternate set works good for me!
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I am fine with the current rules, as they serve a purpose, and make The End slightly different from the Overworld and Nether.
With that said, I really want to try Alt rules 2.
I'd like to see a controlled area (The End) set up to allow complete free-play within it. It would make for a unique and fun area where "griefing" would be part of the game. People could fight, set up forts, and tear down enemy forts at will, with no fear of being punished. No protection, pvp on, and would serve a purpose that exists nowhere else in VillageCraft.
I say lets try it, it would be fun. Lets battle in The End!
You can have protection and villages with pvp off in the Overworld AND the Nether, so lets make The End interesting!
(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
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(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
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(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
You could still build them, but they would not be protected and would be lost in the re-roll. We always intended to re-roll the End often, but have only done it once. We never intended for The End to be a place to build massive builds. It used to be a place to battle dragons, mine end stone, and build simple structures, all the while with PVP on.
PS: I hate the spawners, they are comparable to a exploit/glitch.
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(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
You could still build them, but they would not be protected and would be lost in the re-roll. We always intended to re-roll the End often, but have only done it once.
PS: I hate the spawners, they are comparable to a exploit/glitch.
You really seem to dislike any sort of advantage people can possibly gain after spending an amount of time constructing something for themselves, lol.
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I am fine with the current rules, as they serve a purpose, and make The End slightly different from the Overworld and Nether.
With that said, I really want to try Option 2.
I'd like to see a controlled area (The End) set up to allow complete free-play within it. It would make for a unique and fun area where "griefing" would be part of the game. People could fight, set up forts, and tear down enemy forts at will, with no fear of being punished. No protection, pvp on, and would serve a purpose that exists nowhere else in VillageCraft.
I say lets try it, it would be fun. Lets battle in The End!
You can have protection and villages with pvp off in the Overworld AND the Nether, so lets make The End interesting!
(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
BS that would be HELL for me.
Either way, the nether is a better spot for that, it is HELL you know :P
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Option 2, the spawners are dumb... and the forts and shit for ppl to be able to be free would probobly make people feel better.. if your ever angry and want to get back at someone or just kill... the end would be a place to grief the shit out of something, and have the chance to do w.e the fuck you want to builds. would be fucken awesome
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Option 2, the spawners are dumb... and the forts and shit for ppl to be able to be free would probobly make people feel better.. if your ever angry and want to get back at someone or just kill... the end would be a place to grief the shit out of something, and have the chance to do w.e the fuck you want to builds. would be fucken awesome
As a result, I can't foresee a lot of construction in the End, were that set of rules to be passed.
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Option 2, the spawners are dumb... and the forts and shit for ppl to be able to be free would probobly make people feel better.. if your ever angry and want to get back at someone or just kill... the end would be a place to grief the shit out of something, and have the chance to do w.e the fuck you want to builds. would be fucken awesome
I think this will be better off as a member vote... admins arent affected by this. only us members ;(
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Option 2, the spawners are dumb... and the forts and shit for ppl to be able to be free would probobly make people feel better.. if your ever angry and want to get back at someone or just kill... the end would be a place to grief the shit out of something, and have the chance to do w.e the fuck you want to builds. would be fucken awesome
I think this will be better off as a member vote... admins arent affected by this. only us members ;(
Me and Ako are just stating opinions, we won't be voting if there is ever a yes/no vote on the idea
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(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
Having to remake them would make the massive benefit they give equal the amount it takes to build (Ako: "PS: I hate the spawners, they are comparable to a exploit/glitch."). And being in an area that would not be griefed is not that hard just takes alot of time to get there.
But we really could just reset the mainland its not that hard just cause a lot of lag but still better then having to take the server offline to do it.
I still like our current of any pvp is allowed (As you should not have a home set to the end or that is your fault and take advantage of being able to use /sethome and remove your bed which in normal play you would not be able to). No village protection and griefing kinda go hand in hand as in the overworld the reason for not allowing village protection to anyone is so that failed villages are unprotected and the community gets rid of them as they go inactive without having the admin take care of it, but in the end since we are not allowing village protection it would make sense that griefing would be allowed.
But first thing I would do if we allow griefing is go find all the current spawners (I have found a few by people mentioning hey anyone want to help me build a spawner and I sit on the mainland and watch what direction you build.) and then lead raids to them all.
So personaly I would chose option 3 and have it as a battle world where its kill or be killed with people building their bases around the edge (as far out as they want) and then making it a last group with their base left wins. Then we can have battles for ground and you have to protect your spawner if you want to have one.
Option 1 like I said just seems a little counter intuitive.
Option 2 makes the end just like overworld and the nether will it is really not that similar.
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(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
Having to remake them would make the massive benefit they give equal the amount it takes to build (Ako: "PS: I hate the spawners, they are comparable to a exploit/glitch."). And being in an area that would not be griefed is not that hard just takes alot of time to get there.
But we really could just reset the mainland its not that hard just cause a lot of lag but still better then having to take the server offline to do it.
I still like our current of any pvp is allowed (As you should not have a home set to the end or that is your fault and take advantage of being able to use /sethome and remove your bed which in normal play you would not be able to). No village protection and griefing kinda go hand in hand as in the overworld the reason for not allowing village protection to anyone is so that failed villages are unprotected and the community gets rid of them as they go inactive without having the admin take care of it, but in the end since we are not allowing village protection it would make sense that griefing would be allowed.
But first thing I would do if we allow griefing is go find all the current spawners (I have found a few by people mentioning hey anyone want to help me build a spawner and I sit on the mainland and watch what direction you build.) and then lead raids to them all.
So personaly I would chose option 3 and have it as a battle world where its kill or be killed with people building their bases around the edge (as far out as they want) and then making it a last group with their base left wins. Then we can have battles for ground and you have to protect your spawner if you want to have one.
Option 1 like I said just seems a little counter intuitive.
Option 2 makes the end just like overworld and the nether will it is really not that similar.
It seems legitimate, but this would also put a large damper on the number of enderpearls, gold nuggets, etc. in the market right now. Would doing such a system allow the previous, or at least a higher, price of pearls to be reinstated? Otherwise, I see little motive to even build in the End, if all you're going to do is get it destroyed.
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I am fine with the current rules, as they serve a purpose, and make The End slightly different from the Overworld and Nether.
With that said, I really want to try Option 2.
I'd like to see a controlled area (The End) set up to allow complete free-play within it. It would make for a unique and fun area where "griefing" would be part of the game. People could fight, set up forts, and tear down enemy forts at will, with no fear of being punished. No protection, pvp on, and would serve a purpose that exists nowhere else in VillageCraft.
I say lets try it, it would be fun. Lets battle in The End!
You can have protection and villages with pvp off in the Overworld AND the Nether, so lets make The End interesting!
(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
The End should be a unique area. We already have Overworld and the Nether to make villages. To be honest, I don't like the endermen spawners. They work like a glitch and players use them to gain a lot of experience in little time and I don't agree with protecting them since it will just make it easier for players like Rainy to get an unfair advantage over other players e.g., Powerful enchanted gear like swords and armor. I am not saying we make spawners illegal. If players don't want their spawner griefed, they can build a huge cobblestone bridge to get away from The End's main area and then destroy the bridge and /set home.
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
Doing re-rolls of the end has always been a plan since the server went public. The End was never planned to be an area for villages and if people want to build spawners there, they can do it at their own risk since they will get deleted if we roll-back. We could have a public spawner in The End and we can just save it as a schematic and then paste it every time The End gets rolled-back. That way all players have access to a spawner and not just the ones that have the time do build one.
You really seem to dislike any sort of advantage people can possibly gain after spending an amount of time constructing something for themselves, lol.
Players can build spawners in Overworld and The Nether and get them protected. Not every player has the time or even the skill to build a Endermen spawner. Endermen spawners obviously exploit some kind of shitty bug in Minecraft which lets Endermen spawn without a limit.
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This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
Doing re-rolls of the end has always been a plan since the server went public. The End was never planned to be an area for villages and if people want to build spawners there, they can do it at their own risk since they will get deleted if we roll-back. We could have a public spawner in The End and we can just save it as a schematic and then paste it every time The End gets rolled-back. That way all players have access to a spawner and not just the ones that have the time do build one.
This seems reasonable, but would this spawner be protected? If so, I can also foresee a whole lot of conflict at the spawner area, lol. Could be what you're looking for.
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You really seem to dislike any sort of advantage people can possibly gain after spending an amount of time constructing something for themselves, lol.
-This is so false.
-Spawners aren't disallowed, go ahead and spend your time and build one.
-End Spawners are unbalanced.
-End Spawners are basically an exploit in Minecraft, which Mojang have looked for ways to curb. They are banned on some servers because of the unfair advantage they can cause. In our case, they are hugely problematic for the economy. People keep bothering me to increase pearl sell value, but I can't stand the inflation. What you call time and work for an "advantage", I can't help but think of as a lazy and unbalanced way of getting ahead of everyone else. Standing there collecting money by the second is problematic to the spirit of VillageCraft.
So, no I don't particularily like them, but they are completely allowed. All of the Overworld ones can be protected (and they aren't quite so unbalanced).
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You really seem to dislike any sort of advantage people can possibly gain after spending an amount of time constructing something for themselves, lol.
-This is so false.
-Spawners aren't disallowed, go ahead and spend your time and build one.
-End Spawners are unbalanced.
-End Spawners are basically an exploit in Minecraft, which Mojang have looked for ways to curb. They are banned on some servers because of the unfair advantage they can cause. In our case, they are hugely problematic for the economy. People keep bothering me to increase pearl sell value, but I can't stand the inflation. What you call time and work for an "advantage", I can't help but think of as a lazy and unbalanced way of getting ahead of everyone else. Standing there collecting money by the second is problematic to the spirit of VillageCraft.
So, no I don't particularily like them, but they are completely allowed. All of the Overworld ones can be protected (and they aren't quite so unbalanced).
Perception is reality. It's very interesting to see other points of view on the subject. I had never personally seen them that way, but you make a decent point for a survival server.
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Option 2, the spawners are dumb... and the forts and shit for ppl to be able to be free would probobly make people feel better.. if your ever angry and want to get back at someone or just kill... the end would be a place to grief the shit out of something, and have the chance to do w.e the fuck you want to builds. would be fucken awesome
I think this will be better off as a member vote... admins arent affected by this. only us members ;(
Me and Ako are just stating opinions, we won't be voting if there is ever a yes/no vote on the idea
Huh? Yes I will.
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Players can build spawners in Overworld and The Nether and get them protected. Not every player has the time or even the skill to build a Endermen spawner. Endermen spawners obviously exploit some kind of shitty bug in Minecraft which lets Endermen spawn without a limit.
Its not an exploit or bug just using the spawning mechanics built into the game, and there is a limit which I will explain off public chat. But enderman farm is easy as hell to build does not even take that much time for a basic one I would say about 10 minutes to make a small one if you work fast and don't build extra stuff.
Only thing that is hard about building them is slime balls.
And second if we want to stop them take me about 15 seconds to stop them all, and I don't see why Mojang has not done it either.
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Honestly I think option 2 people will just have a blast, a couple people might be mad about their spawners, though most with be too busy battling and having a fun time!
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Honestly I think option 2 people will just have a blast, a couple people might be mad about their spawners, though most with be too busy battling and having a fun time!
How many people actually have asked for a place where they can have no-holds-barred, griefing-allowed, combat with anyone and everyone? I'd be curious to see that go up for a vote itself, not necessarily related to the End.
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Oh i thought we were not supposed to vote as admins, okay i'll vote lol
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People want a survival server, this way the end is almost like a fully HC survival server, it has a bit of a mix into it. Like some of us i'm sure have grudges on people you want to get back on.. if we pick option 2, people could possibly hear like, rainy say something like "Who wants to help me build a end base for a battle" and say you want to kill rainy very badly, you could get there, and grief him and own his ass... I love the fully Griefing/killing idea since yes, people have asked for it to be like that in the nether, so the end is a close, but even better second.
I would even love to help build some forts and bases if we do option 2, I fully love the grief idea
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People want a survival server, this way the end is almost like a fully HC survival server, it has a bit of a mix into it. Like some of us i'm sure have grudges on people you want to get back on.. if we pick option 2, people could possibly hear like, rainy say something like "Who wants to help me build a end base for a battle" and say you want to kill rainy very badly, you could get there, and grief him and own his ass... I love the fully Griefing/killing idea since yes, people have asked for it to be like that in the nether, so the end is a close, but even better second.
I would even love to help build some forts and bases if we do option 2, I fully love the grief idea
Can we get a poll on this? I'm really curious now, actually.
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I am fine with the current rules, as they serve a purpose, and make The End slightly different from the Overworld and Nether.
With that said, I really want to try Option 2.
I'd like to see a controlled area (The End) set up to allow complete free-play within it. It would make for a unique and fun area where "griefing" would be part of the game. People could fight, set up forts, and tear down enemy forts at will, with no fear of being punished. No protection, pvp on, and would serve a purpose that exists nowhere else in VillageCraft.
I say lets try it, it would be fun. Lets battle in The End!
You can have protection and villages with pvp off in the Overworld AND the Nether, so lets make The End interesting!
(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
The End should be a unique area. We already have Overworld and the Nether to make villages. To be honest, I don't like the endermen spawners. They work like a glitch and players use them to gain a lot of experience in little time and I don't agree with protecting them since it will just make it easier for players like Rainy to get an unfair advantage over other players e.g., Powerful enchanted gear like swords and armor. I am not saying we make spawners illegal. If players don't want their spawner griefed, they can build a huge cobblestone bridge to get away from The End's main area and then destroy the bridge and /set home.
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
Doing re-rolls of the end has always been a plan since the server went public. The End was never planned to be an area for villages and if people want to build spawners there, they can do it at their own risk since they will get deleted if we roll-back. We could have a public spawner in The End and we can just save it as a schematic and then paste it every time The End gets rolled-back. That way all players have access to a spawner and not just the ones that have the time do build one.
You really seem to dislike any sort of advantage people can possibly gain after spending an amount of time constructing something for themselves, lol.
Players can build spawners in Overworld and The Nether and get them protected. Not every player has the time or even the skill to build a Endermen spawner. Endermen spawners obviously exploit some kind of shitty bug in Minecraft which lets Endermen spawn without a limit.
Why me? CJ does the same shit lol.
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This seems reasonable, but would this spawner be protected? If so, I can also foresee a whole lot of conflict at the spawner area, lol. Could be what you're looking for.
The public spawner would be protected and would have PvP off.
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This seems reasonable, but would this spawner be protected? If so, I can also foresee a whole lot of conflict at the spawner area, lol. Could be what you're looking for.
The public spawner would be protected and would have PvP off.
Ah, so just a bunch of yelling and screaming about spawner hogging. Fun!
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I am fine with the current rules, as they serve a purpose, and make The End slightly different from the Overworld and Nether.
With that said, I really want to try Option 2.
I'd like to see a controlled area (The End) set up to allow complete free-play within it. It would make for a unique and fun area where "griefing" would be part of the game. People could fight, set up forts, and tear down enemy forts at will, with no fear of being punished. No protection, pvp on, and would serve a purpose that exists nowhere else in VillageCraft.
I say lets try it, it would be fun. Lets battle in The End!
You can have protection and villages with pvp off in the Overworld AND the Nether, so lets make The End interesting!
(Note: we could re-roll the end every few weeks to reset it and start anew if we wanted to)
:)
The End should be a unique area. We already have Overworld and the Nether to make villages. To be honest, I don't like the endermen spawners. They work like a glitch and players use them to gain a lot of experience in little time and I don't agree with protecting them since it will just make it easier for players like Rainy to get an unfair advantage over other players e.g., Powerful enchanted gear like swords and armor. I am not saying we make spawners illegal. If players don't want their spawner griefed, they can build a huge cobblestone bridge to get away from The End's main area and then destroy the bridge and /set home.
This makes spawners difficult to maintain, if impossible, because people have to rebuild them and reset their warps every time a new End is generated. Even with world edit, that would be a massive pain on the mod's side. Are you proposing spawners be removed?
Doing re-rolls of the end has always been a plan since the server went public. The End was never planned to be an area for villages and if people want to build spawners there, they can do it at their own risk since they will get deleted if we roll-back. We could have a public spawner in The End and we can just save it as a schematic and then paste it every time The End gets rolled-back. That way all players have access to a spawner and not just the ones that have the time do build one.
You really seem to dislike any sort of advantage people can possibly gain after spending an amount of time constructing something for themselves, lol.
Players can build spawners in Overworld and The Nether and get them protected. Not every player has the time or even the skill to build a Endermen spawner. Endermen spawners obviously exploit some kind of shitty bug in Minecraft which lets Endermen spawn without a limit.
Why me? CJ does the same shit lol.
Besides I do not bitch about it. Nor am I against resetting the end. Part is I put a whole lot of work into it. If you notice on the video it was a group that built it first there was a forum thread started for the idea and I helped how the mechanics actually work.
And I am for getting what you put in. For you guys you put very little in got a ton out, and also I am very much for a fair game-play where what you put in equals what you get out.
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This seems reasonable, but would this spawner be protected? If so, I can also foresee a whole lot of conflict at the spawner area, lol. Could be what you're looking for.
The public spawner would be protected and would have PvP off.
Wait wait wait. Pvp ON! Be so much more interesting ;)
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Tbh I liked it when you guys spawned an ender dragon every day and a bunch of people fought it.
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Tbh I liked it when you guys spawned an ender dragon every day and a bunch of people fought it.
Now people exploit the enderman exp instead of the dragon exp. And I agree.
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Tbh I liked it when you guys spawned an ender dragon every day and a bunch of people fought it.
Now people exploit the enderman exp instead of the dragon exp. And I agree.
Besides it's a lot more fun fighting the dragon then sitting there and hitting endermen...
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Tbh I liked it when you guys spawned an ender dragon every day and a bunch of people fought it.
Now people exploit the enderman exp instead of the dragon exp. And I agree.
Besides it's a lot more fun fighting the dragon then sitting there and hitting endermen...
This actually sounds really fun to do. Why did this event stop? Lol.
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Of course Enderman xp farms are an exploit to the spawning mechanics, but isn't minecraft one of the only games that exploits are studied as if science.
Practically half of redstone theory could be defined as exploits or bugs that have been left in the code for the benefit of those who use it, without the exploits many of the logic gates would not work, BUD switches etc.
For me half the fun of minecraft is discovering strange game mechanics or "exploits" and harnessing them to give me an advantage.
I do not agree that the XP attained from the Enderman farms are giving the users an unfair advantage. Those who gather the resources and put their time and effort into building the farm should reap the rewards.
Saying that this is unfair is like saying those who research and put time and effort into gaining an advantage in sports is unfair, with the example of cyclists or auto sports using modern materials such as carbon fibre or fibre glass. It is up to those who want to "compete" to follow the leaders and use the new technologies.
I do however agree that the economy alongside the Enderman farms unlimited supply of ender pearls are being abused, mainly by 1 person. And we all know the person that yearns for a virtual wealth that cannot buy him much more than cooked porkchops or wood logs from the market.
Personally I am not too found of the economy system, I prefer bartering and trading but am unsure how practical this is in a large server as I have never seeen any server carry out this method of an economy. Most servers believe more plugins attract more players.
Honestly, my only suggestion would be to remove the selling of enderpearls completely and a complete economy reset, everyone starts from zero. Admins included.
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This actually sounds really fun to do. Why did this event stop? Lol.
1. We got tired of doing it for the same people over and over.
2. The End turned into more of an ender pearl exploitation station.
We can do it again though.
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Of course Enderman xp farms are an exploit to the spawning mechanics, but isn't minecraft one of the only games that exploits are studied as if science.
Practically half of redstone theory could be defined as exploits or bugs that have been left in the code for the benefit of those who use it, without the exploits many of the logic gates would not work, BUD switches etc.
For me half the fun of minecraft is discovering strange game mechanics or "exploits" and harnessing them to give me an advantage.
While many many many games are studied for weird bugs and exploits, they are often embraced and accepted. In StarCraft, for example, there are a shitload of known oddities that were discovered over the years, and many were deliberately coded into StarCraft II.
In Minecraft, there are indeed many good oddities. Our point, however, is that Enderman spawners are problematic for the economy/fairness/spirit of VC. We removed the selling of pearls, people bitched, and now they are back at a low price. The interesting thing about the spawners is that Mojang doesn't like them and is thinking about patching MC to make them much less "Overpowered". Mojang isn't exactly efficient, so who knows when that will happen.
I do not agree that the XP attained from the Enderman farms are giving the users an unfair advantage. Those who gather the resources and put their time and effort into building the farm should reap the rewards.
Saying that this is unfair is like saying those who research and put time and effort into gaining an advantage in sports is unfair, with the example of cyclists or auto sports using modern materials such as carbon fibre or fibre glass. It is up to those who want to "compete" to follow the leaders and use the new technologies.
Some of us think the argument that you put "time" into building the spawners means you deserve to reap the rewards is missing the point. It's not like putting the time into making carbon fibre for a racecar to go faster; it's like putting time into developing a microchip that exploits a flaw in an ATM and pours out unlimited money.
I do however agree that the economy alongside the Enderman farms unlimited supply of ender pearls are being abused, mainly by 1 person.
Regardless of how many people are exploiting them now, I think protecting the spawners will only increase the amount of people exploiting them.
And we all know the person that yearns for a virtual wealth that cannot buy him much more than cooked porkchops or wood logs from the market.
Personally I am not too found of the economy system, I prefer bartering and trading but am unsure how practical this is in a large server as I have never seeen any server carry out this method of an economy. Most servers believe more plugins attract more players.
While I sometimes wish we had a bartering system, but I don't think it would be very good. The most we can do is make certain materials not for sale in the market (There already are some).
Honestly, my only suggestion would be to remove the selling of enderpearls completely and a complete economy reset, everyone starts from zero. Admins included.
Removing pearls is an option, but resetting the economy? That's pretty extreme... though interesting.
Thanks for the comments
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Of course Enderman xp farms are an exploit to the spawning mechanics, but isn't minecraft one of the only games that exploits are studied as if science.
Practically half of redstone theory could be defined as exploits or bugs that have been left in the code for the benefit of those who use it, without the exploits many of the logic gates would not work, BUD switches etc.
For me half the fun of minecraft is discovering strange game mechanics or "exploits" and harnessing them to give me an advantage.
While many many many games are studied for weird bugs and exploits, they are often embraced and accepted. In StarCraft, for example, there are a shitload of known oddities that were discovered over the years, and many were deliberately coded into StarCraft II.
In Minecraft, there are indeed many good oddities. Our point, however, is that Enderman spawners are problematic for the economy/fairness/spirit of VC. We removed the selling of pearls, people bitched, and now they are back at a low price. The interesting thing about the spawners is that Mojang doesn't like them and is thinking about patching MC to make them much less "Overpowered". Mojang isn't exactly efficient, so who knows when that will happen.
I do not agree that the XP attained from the Enderman farms are giving the users an unfair advantage. Those who gather the resources and put their time and effort into building the farm should reap the rewards.
Saying that this is unfair is like saying those who research and put time and effort into gaining an advantage in sports is unfair, with the example of cyclists or auto sports using modern materials such as carbon fibre or fibre glass. It is up to those who want to "compete" to follow the leaders and use the new technologies.
Some of us think the argument that you put "time" into building the spawners means you deserve to reap the rewards is missing the point. It's not like putting the time into making carbon fibre for a racecar to go faster; it's like putting time into developing a microchip that exploits a flaw in an ATM and pours out unlimited money.
I do however agree that the economy alongside the Enderman farms unlimited supply of ender pearls are being abused, mainly by 1 person.
Regardless of how many people are exploiting them now, I think protecting the spawners will only increase the amount of people exploiting them.
And we all know the person that yearns for a virtual wealth that cannot buy him much more than cooked porkchops or wood logs from the market.
Personally I am not too found of the economy system, I prefer bartering and trading but am unsure how practical this is in a large server as I have never seeen any server carry out this method of an economy. Most servers believe more plugins attract more players.
While I sometimes wish we had a bartering system, but I don't think it would be very good. The most we can do is make certain materials not for sale in the market (There already are some).
Honestly, my only suggestion would be to remove the selling of enderpearls completely and a complete economy reset, everyone starts from zero. Admins included.
Removing pearls is an option, but resetting the economy? That's pretty extreme... though interesting.
Thanks for the comments
Dont reset, majority of players will leave and thats my 2 dollars.
Sorry I didn't meen it in a donation fasion, my phone auto corrects certain things and I meant:
Thats my 2 dollars.
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Dont reset, majority of players will leave and i wont give my 20 bucsk
I don't get peoples fascination with money? What can it buy that you cannot attain in other, far funner ways?
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Tbh I liked it when you guys spawned an ender dragon every day and a bunch of people fought it.
I would do that with people, let people tp to me then build little bases and fight it
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Of course Enderman xp farms are an exploit to the spawning mechanics, but isn't minecraft one of the only games that exploits are studied as if science.
Practically half of redstone theory could be defined as exploits or bugs that have been left in the code for the benefit of those who use it, without the exploits many of the logic gates would not work, BUD switches etc.
For me half the fun of minecraft is discovering strange game mechanics or "exploits" and harnessing them to give me an advantage.
While many many many games are studied for weird bugs and exploits, they are often embraced and accepted. In StarCraft, for example, there are a shitload of known oddities that were discovered over the years, and many were deliberately coded into StarCraft II.
In Minecraft, there are indeed many good oddities. Our point, however, is that Enderman spawners are problematic for the economy/fairness/spirit of VC. We removed the selling of pearls, people bitched, and now they are back at a low price. The interesting thing about the spawners is that Mojang doesn't like them and is thinking about patching MC to make them much less "Overpowered". Mojang isn't exactly efficient, so who knows when that will happen.
I do not agree that the XP attained from the Enderman farms are giving the users an unfair advantage. Those who gather the resources and put their time and effort into building the farm should reap the rewards.
Saying that this is unfair is like saying those who research and put time and effort into gaining an advantage in sports is unfair, with the example of cyclists or auto sports using modern materials such as carbon fibre or fibre glass. It is up to those who want to "compete" to follow the leaders and use the new technologies.
Some of us think the argument that you put "time" into building the spawners means you deserve to reap the rewards is missing the point. It's not like putting the time into making carbon fibre for a racecar to go faster; it's like putting time into developing a microchip that exploits a flaw in an ATM and pours out unlimited money.
I do however agree that the economy alongside the Enderman farms unlimited supply of ender pearls are being abused, mainly by 1 person.
Regardless of how many people are exploiting them now, I think protecting the spawners will only increase the amount of people exploiting them.
And we all know the person that yearns for a virtual wealth that cannot buy him much more than cooked porkchops or wood logs from the market.
Personally I am not too found of the economy system, I prefer bartering and trading but am unsure how practical this is in a large server as I have never seeen any server carry out this method of an economy. Most servers believe more plugins attract more players.
While I sometimes wish we had a bartering system, but I don't think it would be very good. The most we can do is make certain materials not for sale in the market (There already are some).
Honestly, my only suggestion would be to remove the selling of enderpearls completely and a complete economy reset, everyone starts from zero. Admins included.
Removing pearls is an option, but resetting the economy? That's pretty extreme... though interesting.
Thanks for the comments
Dont reset, majority of players will leave and i wont give my 20 bucsk
Rain your not the majority and its just virtual (and your $20 that you keep saying you will give has gotten old especially after you annoyed pup into donating for you so you could get the [D] tag). I would love to disable end spawners and then reset the balance and all money earned unfairly would be removed, and the people that like to play this server would continue to play. If your playing just to get cash your in the wrong mindset as first its not real and second one error could destroy it all.
Also teamfe the time and money put into an enderman farm is about 10x the return of anything else I know how to build. Your also lucky people know how to code and give alot away as today's world was built around smart people leading and the rest getting benefits that they put no work in for because if you had to learn how it works to use it almost noone be able to use any of today's technology.
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Dont reset, majority of players will leave and i wont give my 20 bucsk
Majority of players don't have HUGE sums of money. Honestly, anyone that leaves because his virtual money got taken away is the not the type of person we like playing in Villagecraft.
You won't give your 20 bucks? That's you choice but don't fucking think it influences any of our decisions.
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I will be really really unhappy if you reset my monies :~(....
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I will be really really unhappy if you reset my monies :~(....
shhh quiet down my son.
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We aren't planning on reseting muneez.
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We aren't planning on reseting muneez.
It's not off the table tho :)
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Dont reset, majority of players will leave and i wont give my 20 bucsk
I don't get peoples fascination with money? What can it buy that you cannot attain in other, far funner ways?
True. One of the fun aspects of a server with an economy plugin is to increase your net-worth. A few people already control most of the money so it would be nice to start over. A few people control most of the money...hmmm sounds familiar :)
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I would do that, and build bases for ppl :D
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I would do that, and build bases for ppl :D
Like in ZOmbie apocolyspes, you spawned a shitton of zombies and we I was the only one brave enough to go outside and kick ass along with you :)
Good times
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Rain your not the majority and its just virtual (and your $20 that you keep saying you will give has gotten old especially after you annoyed pup into donating for you so you could get the [D] tag). I would love to disable end spawners and then reset the balance and all money earned unfairly would be removed, and the people that like to play this server would continue to play. If your playing just to get cash your in the wrong mindset as first its not real and second one error could destroy it all.
Damn right, he annoyed me. You should have seen the Skype conversation. He PMed me like, every 2 seconds. DX
By the way, do I have the right to temporarily and/or permanently transfer my donation benefits between people? Like, say transfer the 50 cents I paid for Sir, who is now gone, to me? If so, I want to transfer the benefits back to me. I don't think Rainy deserves it. XD And Sir's gone, so it was given to him for nothing.
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Rain your not the majority and its just virtual (and your $20 that you keep saying you will give has gotten old especially after you annoyed pup into donating for you so you could get the [D] tag). I would love to disable end spawners and then reset the balance and all money earned unfairly would be removed, and the people that like to play this server would continue to play. If your playing just to get cash your in the wrong mindset as first its not real and second one error could destroy it all.
Damn right, he annoyed me. You should have seen the Skype conversation. He PMed me like, every 2 seconds. DX
By the way, do I have the right to temporarily and/or permanently transfer my donation benefits between people? Like, say transfer the 50 cents I paid for Sir, who is now gone, to me? If so, I want to transfer the benefits back to me. I don't think Rainy deserves it. XD And Sir's gone, so it was given to him for nothing.
Sir is coming back lol like soon and why don't I deserve it? the deal was 5k in in-game cash for me and sir.
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You don't deserve your color nicks XD
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Rain your not the majority and its just virtual (and your $20 that you keep saying you will give has gotten old especially after you annoyed pup into donating for you so you could get the [D] tag). I would love to disable end spawners and then reset the balance and all money earned unfairly would be removed, and the people that like to play this server would continue to play. If your playing just to get cash your in the wrong mindset as first its not real and second one error could destroy it all.
Damn right, he annoyed me. You should have seen the Skype conversation. He PMed me like, every 2 seconds. DX
By the way, do I have the right to temporarily and/or permanently transfer my donation benefits between people? Like, say transfer the 50 cents I paid for Sir, who is now gone, to me? If so, I want to transfer the benefits back to me. I don't think Rainy deserves it. XD And Sir's gone, so it was given to him for nothing.
Sir is coming back lol like soon and why don't I deserve it? the deal was 5k in in-game cash for me and sir.
An interesting concept... he did technically donate it, not Rainy or Sir, so... could it be done? O.o
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Lol I waiting for Air's NO Face xD
Rain your not the majority and its just virtual (and your $20 that you keep saying you will give has gotten old especially after you annoyed pup into donating for you so you could get the [D] tag). I would love to disable end spawners and then reset the balance and all money earned unfairly would be removed, and the people that like to play this server would continue to play. If your playing just to get cash your in the wrong mindset as first its not real and second one error could destroy it all.
Damn right, he annoyed me. You should have seen the Skype conversation. He PMed me like, every 2 seconds. DX
By the way, do I have the right to temporarily and/or permanently transfer my donation benefits between people? Like, say transfer the 50 cents I paid for Sir, who is now gone, to me? If so, I want to transfer the benefits back to me. I don't think Rainy deserves it. XD And Sir's gone, so it was given to him for nothing.
Sir is coming back lol like soon and why don't I deserve it? the deal was 5k in in-game cash for me and sir.
An interesting concept... he did technically donate it, not Rainy or Sir, so... could it be done? O.o
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...Modified with the word YES.
XD