VillageCraft

VillageCraft Boards => General Discussion => Topic started by: lawgunner3 on 2 April 2016, 10:57:15 PM

Title: MCMMO
Post by: lawgunner3 on 2 April 2016, 10:57:15 PM
I believe MCMMO would be a great addition to the server, everything you need to know is right here:
https://github.com/mcMMO-Dev/mcMMO/wiki
Title: Re: MCMMO
Post by: Airbongo on 2 April 2016, 10:59:53 PM
We used to have it but it caused a shitton of problems and people didn't like it.
Title: Re: MCMMO
Post by: lawgunner3 on 2 April 2016, 11:00:56 PM
What about enabling certain parts of it and disabling others?
Title: Re: MCMMO
Post by: EnderEssence on 3 April 2016, 01:27:36 AM
What about enabling certain parts of it and disabling others?

Nah, MCMMO absolutely sucks on non-faction SMP servers (like VC) and even then is only half-decent on actual clans/factions servers (like, idk, *searches up faction servers* CosmicPvP or something).

Unless you might want to pester Ako to make clans.villagecraft-server.com. Seeing that barely anybody even goes on VCVanilla, however, I don't see such a thing being implemented.
Title: Re: MCMMO
Post by: Akomine on 3 April 2016, 02:05:00 AM
I'm personally not against clans.

MCMMO is a problematic plugin though. We did used to have it, caused a lot of problems with lag and because it isn't designed to work with other plugins very well. Feel free to suggest other faction ideas.
Title: Re: MCMMO
Post by: PengBunny on 3 April 2016, 11:46:57 AM
please no
Title: Re: MCMMO
Post by: Noket on 6 April 2016, 06:06:09 PM
Awwwwww :'(  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
PLEASE DEVS PLEASE!

In theory, it's possible.

But, there are some serious hangups. The plugin actually cancels most events and calls fake ones. Why? Who knows. This causes problems for most plugins, which depend on events behaving properly. The plugin would need to be modified to actually play well with other plugins (recognize the existence of worldguard, vault, worldedit, etc). This would require creating an abstraction layer on top of McMMO, tracking the events it throws, modifying the code to not cancel events anymore (assuming their methods aren't declared final) .. I mean .. there's so much work that would have to be done, it's on the end of my priorities list.

So .. tl;dr .. it's not going to happen, unless we somehow start seeing 300 players at a time and can attract some halfway decent java devs to share the workload.
Title: Re: MCMMO
Post by: Noket on 6 April 2016, 06:08:33 PM
Also:

share the workload.

(http://i.imgur.com/DeeOyem.gif)