VillageCraft
VillageCraft Boards => Parliament | Suggestions => Topic started by: CyphurTheFox on 2 April 2020, 02:23:16 PM
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I am making this thread to bring a little more discussion to whether or not TNT should be enabled in the outlands. I understand it was a few months ago when it was disabled, and that no one has brought it up since then, but I recently wanted to do some excavation with explosives and was told that if I wanted to dig up an area using explosives, I would need to build a village there and get it claimed in order to do so. I feel that creating an entire village only for it to be subsequently blown up defeats the point of a village, thus I decided that it may be a good idea to bring whether or not TNT should be allowed in the outlands to active discussion.
Should TNT be enabled in the outlands? Why or why not?
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The problem with TNT in the outlands is it makes it difficult for those who are starting villages who don't have protection yet. By being an explicit opt-in in villages, it helps to control against unwanted destruction. I do get your point though. Maybe some kind of public mining village in the middle of nowhere would work, with TNT enabled there?
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The problem with TNT in the outlands is it makes it difficult for those who are starting villages who don't have protection yet. By being an explicit opt-in in villages, it helps to control against unwanted destruction. I do get your point though. Maybe some kind of public mining village in the middle of nowhere would work, with TNT enabled there?
I'm not sure where I stand on this, but my counter to your point is that you're describing grief. Grief is grief and the offender will be punished, whether they did it with TNT or manually block by block. TNT would potentially be harder to clean up due to chain reactions tho...
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I personally think that tnt should be enabled in the outlands, as any grief that can be caused by tnt could (theoretically) be done by hand as well. and if any grief did happen with tnt, couldn't staff just rollback that area and fix it anyways, the same way large grief is handled? I don't really understand the argument against it very much
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I personally think that tnt should be enabled in the outlands, as any grief that can be caused by tnt could (theoretically) be done by hand as well. and if any grief did happen with tnt, couldn't staff just rollback that area and fix it anyways, the same way large grief is handled? I don't really understand the argument against it very much
Thats true, but with TNT you have the capability to destroy much more over a shorter period of time, large griefs are almost never done by hand because its incredibly boring and difficult. The removal of TNT use in the outlands has both a psychological impact of making people consider what they are doing, as griefing take longer, i.e is it worth it to destroy all of this with a pickaxe? As well as the reduced capacity of destruction, and the ability of those being griefed having time to respond.
I would personally be in favor of keeping it disabled, the con of having to create a village when you want to use TNT is, in my opinion, minimal compared to the upsides of having TNT disabled.
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My issue with TnT in the outlands is sort of like what people stated above it, but it goes so much farther, if I just so happen to make someone mad they could go outside my town and ruin the outlands around it. That is my aesthetic point, another issue is the lag it could cause. I understand what you want Cyphur and I know you have good intentions, but if you want an area cleared I'm always up for some monotonous work. I just think think the cons outweigh the pros. I do like what Luis said about maybe having areas that you can tnt or maybe have it so Staff can turn it on in the area you're trying to destroy
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Reminder that you can have TNT turned on in your own village if you'd like.
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Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?
One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.
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Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?
One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.
If someone used TNT or built in this region, would they be able to protect the part they used as a village that they will own, or will this land be unownable?
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Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?
One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.
If someone used TNT or built in this region, would they be able to protect the part they used as a village that they will own, or will this land be unownable?
I dont see any reason that this area could not later be made into a fully functioning village. for all intents and purposes, the way I see it, the region is simply a section of the outlands where tnt is enabled. Building a village there would be as straightforward as building a village elsewhere in the outlands, just one should be aware that it's a tnt enabled area.
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Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?
One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.
This idea is good
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Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?
One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.
How would we be able to assure the area isn't being used to make a claim on someone's new village for the intent of blowing it up, would this be another region staff have to create?
This isnt something I would use, but it seems like asking staff to create regions anytime someone wants to blow stuff up is a little unfair.
Maybe we do the opposite, and allow players starting new villages to create a temporary region with TnT turned off for say..7 days? while they get their first few buildings built, before they pay to have the region permantntly protected? Then we could turn TnT on on the regular outlands.
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Why not build a simple village, get protected, and turn on TNT?
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Why not build a simple village, get protected, and turn on TNT?
This is the easiest solution for everyone, we really shouldn't be making Luis do unnecessary stuff for a unique situation which rarely happens. Just make a village, have TNT turned on, afterwards do whatever.
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I'm in favor is enabling TNT int he outlands