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Messages - luisc99

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1
Sortition List for the 13th Senate of VillageCraft
Status: Open to New Names
Senate Session: #11 - Starts Wednesday, 4th December 2024 at Noon

This list will be used to randomly select Senators for the 13th Senate of VillageCraft.
Full Info: The Senate of VillageCraft
Sortition in action: Daily Sortition Selection Lists


-------
- Reply below stating you want to add your name. -
Sortition List for the 13th Senate of VillageCraft:

2
Hello!

Why should you vote for me, you may ask? Well, that's a question I was asking myself just a few weeks ago when people were nominating me. I joined this server when it was about six months old, and have watched it grow up ever since. I've served this wonderful community as the systems administrator for ten years(!) this summer, and have been a member of the staff team for even longer than that. And I do see it as serving the community, trying my best to do what's best for the server and fulfilling the wishes of those who play on it. I'll admit I may not have been the most punctual at times (the update wasn't that late, right?), but throughout the past decade I've poured my heart and soul into making this server the best place it can be. This community has always been there for me whenever I've needed it, and I do everything I can to make sure it's here for anyone else who needs it.

As far as what I plan on doing, I'll of course be running as many seasonal events as I can, with activities and exclusive items to match the theme of the season. With Halloween and Christmas looming on the horizon, there's plenty of exciting things I've got in mind that hopefully everyone can enjoy, and collect some momentos in the process. Oh and I can bring the British tradition of Bonfire night to the server on the 5th of November, because I'm sure there's absolutely nothing else important happening on that day that would make you want to watch fireworks as a distraction.

I'd also like to put a focus on minigames if elected, as I find them a fun way of getting together in small groups and spending some time doing something fun. I've been writing down ideas for years for little minigames here and there which can make for good events, but also be good for replaying a bunch of times in the weeks/months/years to follow as a small activity if you're ever bored, or as something to compete against your friends with. Growing up playing Mario Party games with my family, the short yet competitive minigames were always a great way to spend an evening, and I still find the games fun to play now whenever I visit home for a while. By bringing things like that to VC, I hope to have more things to do on the server, either alone or in groups, even if you're short on time or stuck for build ideas.

While a lot of events are good for getting the community together for a night or a weekend, I do sometimes feel like we're all somewhat isolated on the server, all doing our own thing, so one idea I had to bring the community together on a more long-term basis was the idea of a communal village (or close villages) somewhere in the new terrain. Everyone collaborating on establishing a shared city in close proximity to each other could be fun, it lets us all show off our own flair and ideas, and means every time we log into the server the area around us will have new changes to explore. Being close together would make the voice chat mod even more fun as people bump into each other, and the whole vibe of a big joint project like that could be good at getting people online more often.

I've got so many fun ideas for this server, that I've held back on somewhat in recent years to avoid stepping on the toes of the CM. And ultimately that's why I made the decision to run this time around - to have the opportunity to try out a lot of the ideas I had, and hopefully make things that are fun and enjoyable for everyone. As admin I've had a hand in implementing things for a lot of the CM events for several years, now I'm looking forward to leading that process myself, with an amazing team to help make those ideas come to life.

At the end of the day, regardless of who wins, I look forward to working with the new CM to help them make their ideas a reality on the server, in the same way I've been there to help others in the past. Good luck to everyone in this election, I know any of the candidates will do a great job! :)

3
I've been out of town for a few days and had plenty of time to ponder this decision, but after a lot of thinking and talking to people, I too have decided to nominate Luis to be CM :)

4
Parliament | Suggestions / Nominations for the 11th Community Minister
« on: 30 August 2024, 04:53:49 PM »

NOMINATIONS
for the Election of the
11th Community Minister of VillageCraft


Submit all nominations for the 11th CM in this thread

Nomination and Election:
1. A Community Minister is elected by the VillageCraft Parliament for an indefinite term, until another election is called for by MPs. Any active player who is a Member of Parliament and who knows the server well can run for election. This includes Staff or any other VC player.
2. To be on the election ballot, the player must receive 3 nominations and agree to run. This can include nominating yourself, plus two other people nominating you.
3. The nomination process ends and proceeds to an election when there are at least 2 candidates and no more nominations are coming in.
4. The current Community Minister (Daypath) continues to serve as CM until a date chosen by the election winner, within 15 days of the election concluding.
More info: Community Minister Guidelines

As a reminder, the roles of the Community Minister are as follows:
1. Event Organizer
The CM serves as a community event organizer on VC. The CM's goal shall be to create and run events to help bring the community together to have fun and make the server a better place to play. This could include building competitions, PVP matches, elytra races, and anything else to get players involved. The CM will run the events, but will work with the Staff to make sure the event is possible before organizing it.

2. Sit as a VC Senator
Before the start of a Senate Session, the CM is offered the choice to become a Senator in the upcoming Senate. For full details, see Section D of the Community Minister Guidelines.

3. Certify Simple Parliament Votes
The CM can represent the players' interests by certifying requests for Simple Parliament Votes in the VillageCraft Parliament. For more information on types Parliament Votes, see the Parliament Guidelines.



All nominations and confirmations of agreeing to run must be posted in reply to this thread, not via Discord or in-game.

Candidates with insufficient nominations: (✔ = agreed to run; number in brackets is number of nominations)
Currently none


Unconfirmed candidates with at least three nominations:
Dallas (3)


Confirmed candidates on the election ballot:
Froggy (5)
KingNurtul (3)
Luis (4)
Tina (4)


If your nomination is pending, please reply to this thread to confirm your intention to run.

5
I'll throw my name in the hat again

6
Senate of VillageCraft / Re: 11th Senate of VC - List of Senators
« on: 3 April 2024, 06:24:58 PM »
Day has been confirmed to the Senate

7
Senate of VillageCraft / Re: 11th Senate of VC - List of Senators
« on: 3 April 2024, 04:29:56 PM »
Froggy has been confirmed to the senate

8
Senate of VillageCraft / Re: 11th Senate of VC - List of Senators
« on: 3 April 2024, 12:28:50 PM »
Dallas and Ako have been confirmed to the Senate

9
Senate of VillageCraft / 11th Senate of VC - List of Senators
« on: 3 April 2024, 12:28:18 PM »
Notice: Daily Sortition Selection Lists are available Here

Senate Session: #11
Session Begins: Wednesday, 3rd April 2024 at Noon
Session Ends: Wednesday, 7th August 2024 at Noon

Sortition List: https://www.villagecraft-server.com/forum/index.php?topic=5663.0

Total Seats: 5
Vacant Seats: 0

Community Minister Senate Seat:
Senator Daypath

Sortition Senate Seats:
Senator Dallas
Senator Ako
Senator Froggy
Senator Luis

--
Senator confirmations and removals will be posted as replies to this post.

10
I'd like to be on the list

11
General Discussion / Twenty
« on: 20 January 2024, 12:01:29 PM »
You might want to grab yourself a hot chocolate, this post is going to be a long one. It's been a while since I've done one of these, and in fact two weeks ago marked 10 years since I first wrote one of these threads. Let me think, what's a good excuse for it taking so long? I watched the new series of Bake Off, moved into a new flat, bought a new computer, got two degrees, almost sent something to space - just a couple of little things. But they're not important, let's get to the exciting news!

VillageCraft is now running Minecraft 1.20.4!

On a serious note to start with, I'd like to make a quick apology about taking so long for this. In the 4(!) major updates to the game since VC last updated, Mojang made some very serious changes to the game, including expanding the world, recoding a bunch of internal game mechanics, and switching to a new scheme where they seem to make a bunch of breaking changes on the 0.00.x "minor" patches. Each of those were difficult to deal with, and each update that came out made the process harder still. VillageCraft is twelve years old now, updating a server with this much history and this much complexity is hard, and I'll always prioritise safety and security when updating to make sure as much as possible continues to work correctly, without anything breaking. But now we're running the very latest Minecraft version once again, and with (hopefully) most of the major changes out of the way, it should be a lot easier to keep up with things. There's only one major change that I sense is on the horizon that could delay an update this significantly again, and it's a feature I've been wanting for close to a decade, so quite frankly I'm looking forward to re-coding everything if that happens.

For 1.20, a few of our essential core plugins once again broke, so I've continued the tradition of taking them under my wing and re-coding them. In fact, this update has ended up with me doing more coding than all my previous plugins combined. I've written over 32000(!) lines of code (that's what GitHub claims anyway), including making a couple of pull requests to Paper to change the core server API in order to get some of our plugins working, and with 17 (I think?) entirely new plugins, there's no shortage of changes this time around. I've taken this opportunity to clean things up and make it more flexible, and I'm excited to be back into the full swing of coding up brand-new things to make VC even more awesome. As of this update, VC has 45% of its plugins entirely custom-coded specifically for it. And with Minecraft making the leap from Java 8 to Java 17 (and soon to Java 21), developing is quite a different experience given there's a decade of new language features to use and abuse.

But enough about that, here's what's new on VillageCraft right now!

Minecraft 1.17, 1.18, 1.19, and 1.20! With four major versions in this update, there's a whole plethora of brand-new content from Vanilla just waiting to be explored. The world has expanded to include another 64 blocks below bedrock, and 64 blocks in the sky, and all your villages should have automatically updated to protect this additional space (let us know if not and we'll fix it). There's brand-new biomes, many mobs, scary wardens, bright berries, ancient archeology, awesome axolotls, adorable allays, horny goats, chests with boats, cosy candles, friendly frogs, and more new blocks than I can remember, to name but a few changes. Go forth, explore, and enjoy!


First up, following the votes in both Parliament and the Senate, now only 50% of players need to sleep in order to skip the night. This is something I know has been annoying for a while, and after trialling a similar system on VillageCraft Vanilla a while back, I'm happy it'll be a good change on VillageCraft.

I've also added the Mojang-approved recipe for bundles, so you can now craft an extra perk to help with inventory management. Having used them on VCV quite a bit, they're super useful for collecting different items when exploring the new world.

The resource pack is now compulsory, as its use will be expanded more and more to take advantage of the new opportunities it presents. Thanks to some changes Mojang have made to the game, it should now load faster and fully apply before you join the server, and I've made some changes to how it gets compiled, so now the pack is smaller than it was before the update. Even with all the additions I've made, it'll be even quicker to download and update. As always, the resource pack will never change anything from vanilla, so you can use it alongside any other packs you have without interference. Your game should automatically download any updates as they happen, but as always, if there's any problems, let me know and I'll try and work out a fix for it.

Voting rewards have been updated to include new items from across the past four versions of Minecraft, including the full range of goat horns, and armour trims at the highest tier level. As always, you can upgrade your reward bags by combining nine of them in a crafting table to move up a tier. Due to some internal changes Mojang's made it's possible any old ones you have stored up won't stack or combine in the crafting table anymore - if that's the case and you want to keep them, let a member of staff know and they can swap them out for a new one for you, free of charge.

With all the new blocks added across the updates, I'm happy to say there are now 65 brand-new microblocks representing the additions from the updates, which will join the rotation of random microblocks available in the store on the Qualia seafront. And as before, all microblocks are available via the wandering trader. On that note, the wandering trader now sells items from the new biomes, including the new types of woods, loot from the deep dark, and a new pool of items from that wandering trader who got stuck in the new caves and wants to sell you all his ores. The default trades are pretty bad, so I'm happy to say on VC they're hopefully slightly less useless of a mob.

We've also renamed the stonecutter to the Cutting Table, and expanded what you can do with it. You can now cut wood, including getting all the nice one-to-one conversion ratios for items that you could normally only get with stones before. This includes stairs, trapdoors, signs, fences, and other wooden items. It works for all woods (including the Nether ones and bamboo), and you can jump from logs directly to individual items. Not only that, but the Cutting Table can now be used to craft microblocks! Just place any block into the Cutting Table, and if there's a microblock version of it available, you'll be able to craft 8 of them directly! No longer do you have to trade with a wandering trader or wait for them to show up in the microblock shop, so decorate to your heart's content with the cute little blocks!


On top of that, you can now click on any item frame with a glow ink sac, and it'll change it into a glow item frame in-place, so you don't have to break and replace them all. I've also made it so if you click on an item frame with a feather, it'll stop showing the name of the item inside it if it's been renamed, so you have the option for that cleaner look. And finally, to top off the item frame changes, if you click on one with a golden carrot, it'll make it invisible, so only the item will be shown! When you remove an item, the frame will be shown again so you can always see it, but it remembers it should be invisible, so next time you put something in there it'll hide itself again automatically.

A very tiny but useful thing, if you're walking on top of a path block now, you'll get 2.5s of Speed I, to help you traverse around that little bit quicker. It's a change I've found useful when testing, but I'm happy to remove it if you find it annoying.

The Mob Catcher plugin has been entirely re-written from scratch, and in doing so I've made it a lot more resilient to breaking again in the future. Now eggs can be crafted using a chicken egg in the four corners, an iron ingot on the four edges, and then either a copper block, gold block, or emerald block in the middle. The three tiers (in that order) have a 33%, 67%, or 100% chance of catching a mob, and each attempt costs $500, $1500, or $2500 respectively. You throw them like a snowball, if they hit a mob that can be caught, it'll try and catch it, and drop a mob egg if so. There's a couple of mobs you can't catch, for obvious reasons. I've not yet had time to backport old mob eggs to the new format, so if you've got mobs caught already, please keep them in their eggs for the time being until I can make them releasable!

I've also re-coded the mob heads plugin, to add heads for every single mob, and all their variants. Kill a green sheep? You'll get a green sheep's head! Most mobs have a 2.5% chance to drop a head, which increases by 1% per level of looting, which is the same scale as Wither Skeleton heads. I've made some rarer mobs a bit more common though. Every single mob head will also play the corresponding mob's sound when placed on top of a note block, including some slight variations for some mob types, such as the head of a sneezing panda making a sneezing sound. In addition, players will now drop a head every time they're killed by someone else, and the head will include details of who killed them, and when it was, so you can keep them as a little trophy. Again, these will play a fun little sound when placed on a note block.

After far too long trying to figure it out, I'm very happy to say that all player heads, mob heads, custom skulls, and microblocks, will now keep their name when they're placed and broken, so everything will stack properly when you're placing and replacing them. This will only apply to new heads placed from now on, so any existing heads you have may be a little weird, just because of some changes Mojang made to them.


We're also introducing a brand new currency in the form of Gems, which are designed to reward actual playing rather than the slightly skewed economy we've built up over the last 12 years. For every 15 minutes you are on the server (and not AFK!), you'll be granted 1 gem automatically. You can check how many gems you have at any time by doing /gems. Gems cannot be traded between players, and cannot be exchanged for regular VC dollars, so the only way to get them is to play on the server. Aside from the standard time-based system of getting gems, they can be obtained through interacting with the server in various ways, either as prizes from events, loot from minigames, or rewards for getting advancements. But the question I hear you asking is, what's the point of this new currency?

Well, joining Hughbert as a visitor of Qualia, I'm happy to introduce to you Toni the traveller, who you can find in Qualia Outskirts every Thursday, at the same times as Hughbert visits on Tuesday (18:00 - 06:00 UTC). Toni is a unique addition to the market, as they sell items you can normally only get by exploring, which on a server as old as ours, are usually items that are hard to find without travelling millions of blocks. Toni sells three different items each week, each of which will have a different starting price depending on the rarity of the item, but the price increases by 10% every purchase, and you're limited to one per player. These numbers might change over time depending on feedback, but hopefully this is a good balance between making sure the harder-to-get items remain hard, but still accessible to people who've put a reasonable amount of time into the server without needing to fly around forever looking for chests people have already looted. Toni does a lot of travelling into weird and wonderful places, and they're happy to bring it all to you each Thursday evening, so be sure to pay them a visit!


Speaking of Hughbert, I'm also happy to say he now has brand new hats in his rotation, which will be randomly showing up every Tuesday like normal, so be sure to pay him a visit every week to see what hats are up for grabs, and to claim one for yourself. All the old ones are still in the mix and will continue to show up randomly, so don't worry if there's any you've missed. There's also been some changes to the /hats GUI to expand its functionality. First up, the colour change options will only show up if the hat you're wearing can be coloured. There's two new colour buttons, to randomise the colour, or to reset it to your personal default colour. On the right, there's a new button to randomise your hat (including colour if possible) so it's easy to find one you like. Finally, certain hats can now have different styles, and some of the existing hats have been grouped up into the new styles. Different styles are considered as the same hat, so unlocking one will unlock all styles for you automatically.

And the fun doesn't stop there, there's yet another visitor in Qualia, as every Saturday evening, you'll find Kay on the stage in the record store, who will be happy to perform a new song every week to add to your collection. The Minecraft music is really underrated, so I'm happy to announce now you can any song from the game, not just the music discs, in the form of a cassette (remember those kids?) which you can play on any jukebox anywhere in the world, just place a block of amethyst below a jukebox and click on it. With the ability to loop tracks, it's a great way to enjoy the game's soundtrack.

I think they're the only people who visit Qualia, but I feel like I'm forgetting someone... Can't think who though, so can't be too important. Especially not on Wednesdays, why would you even suggest that?


Moving on to some changes with how chat works. Firstly, almost everything has now been converted to using modern game mechanics behind the scenes, including the use of channels. Now, you can hover over someone's nickname on any chat message, from any channel, and see their full in-game username, as well as their UUID, how long they have played on VillageCraft (since January 2014), if they're a new player, and a brief summary of any important tags they have. It's just a nice convenient, easy-to-use, yet unobtrusive way of getting some more context about someone.

Also, for the first time, Discord is now treated as a channel in-game. This means if you've chosen to /ignore anyone, their Discord messages will also be hidden, completely automatically, finally fulfilling Parliament vote #32. There's no extra commands to remember, and already includes everyone you've ignored in the past. To find out who someone is from Discord, just like regular chat, you can hover over their name and see basic information like their Minecraft username, even if they're not online. Oh, and also Discord messages are now tinted a subtle purple, to differentiate them from normal chat.

In addition, you can now choose to completely ignore all messages from Discord if you wish. Through the new /chat command, you can show or hide entire channels at once, so any messages from them can be hidden. Through this command, you can disable listening to messages from local chat, as well as, for the first time ever, completely disable global chat. Hopefully this will make it a bit easier for you to choose which messages you want to see, and make it a little less chaotic when the server is busy,

On top of that, tips are now in smooth VC purple, so they're a bit less jarring on the eyes. They've been made less frequent, and the list of tips has been revamped, to remove some of the out-of-date ones, clean up some of the silly ones that haven't aged well, and added some more useful ones that give info about things you might not know. Tips are also treated as a channel, and you can use /chat to completely disable showing tips if you wish. However, critical information, messages, and news will always be shown, so you'll never miss anything important.


It's not just text chat that's had a revamp either. With this update, I'm happy to announce that VillageCraft now supports the Simple Voice Chat mod! This is an optional client-side mod, which introduces positional voice chat directly in the game, without needing to use things such as Discord. Once you've got the mod installed, you'll automatically hear people around you, and they'll fade away as they move around. As always, we'll never require anyone to install mods to play on VillageCraft, so you are completely free to never use this feature, but it's there if anyone wants it. A couple of things in the future will hook into voice chat, to add additional features for anyone who chooses to use it. Oh, and one thing I forgot, if you're using this on a group adventure to an ancient city, maybe try not to shout too much. Wouldn't want to wake up any wardens now would we?

You can download Simple Voice Chat here - it'll require installing Fabric, which is a nice, lightweight mod loader for modern Minecraft. If you've never modded the game before, I've put together a MultiMC instance you can import, which will have the mod installed already. Simply download MultiMC from their website, fire it up, click "Add Instance" in the top left, click "Import from zip", and copy and paste in this url. If you're more comfortable using the vanilla launcher you can also manually install the mod yourself, although note due to microphone permissions issues if you're using macOS the mod will only work via MultiMC.

I mentioned some of our oldest plugins breaking earlier on, and one of those unfortunately was Lockette, which is what is used to lock chests so people can't steal from them. As this is obviously quite an important plugin to have, it took quite a long time to get working, however it has been replaced with a new, modern version of the plugin, which I'm keen to work with the developer to fix any bugs that may occur. The first time you see a chest with a lock on it, the signs will look a little weird, however when you (or anyone) tries to open it, they'll convert over to the new format. One effect of the new plugin is now only the owner is shown on the chest, and you can add as many additional members as you like by clicking on the sign and doing /lock addmember [user]. Changing a plugin as important as this in this way isn't something I'm particularly happy about, and I'm quite hesitant to update the server right now given it, but people keep asking for 1.20 so I'm taking the risk it'll be okay. If there's any problems, let a member of staff know and we'll fix it for you. Sorry about this, and if you see any problems at all, please do let me know so I can work to get them resolved. If anyone is caught exploiting these problems to steal from chests or open doors they do not have access to, they will be given a 30-day ban, no exceptions.


Now, I've been teasing something on Discord for a while, and you've all thought it's me just teasing the update itself. But no, alongside this update, I'm very proud to announce the grand opening of a new minigame - The Dungeon. This is something I've been planning for a few years now, and thanks to help from the wonderful Dallas and Myst, it's finally become a reality. The Dungeon is a solo competitive minigame, focused around strategy, in which you are given a compass and must find where it is pointing to in a dungeon filled with dangerous things. There's loot to be found, prizes to be won, and importantly a leaderboard to compete against each other over. I'll be doing a full write up of how The Dungeon works and everything you need to know to play it soon, ready in time for its grand opening weekend, on the 27th of January. We'll be opening the gates at 20:00 UTC (15:00 ET) with a reduced entry price, so you can get a feel for the game for a few days, before setting the entry fee back up to its normal price alongside the release of other features down the line. The Dungeon uses some of the new features from the update, as well as using the resource pack in ways we've never done before to add brand new content to the game. This is something I've very much been looking forward to playing myself. I've spent hours inside the dungeon testing it while coding it all, and it really is a genuinely fun and anxiety-inducing game. There's plenty of secrets hidden throughout, achievements to be discovered, and three whole levels of places to explore, and I'm looking forward to seeing you all enjoy it as much as I have.

It's worth mentioning, I'm using The Dungeon to trial some new features before committing to rolling them out across the whole server. One of these is a new shop mechanic, with fewer items bobbing around, less lag, and a brand-new tooltip system which shows you exactly what it is you are buying, and how much it will cost you. There'll be some more changes made to it before it comes to Qualia, or - if you hate it - it might never come to Qualia, but this is one of many things I'm looking at gradually modernising and improving over time. But please do give me feedback on it (and other changes) so I can tailor how I develop things to better match what you want. Now we're running the latest version of the game, I'm keen to do smaller, more gradual roll-outs of changes, including adding new features in between updates. Like I said, I've got a long list of ideas, I'm sure not all of them will turn out good enough to make it to VC, but there's plenty of things I'd like to try in the new year.


If you're someone who uses Optifine, the lead developer is currently going through some tough times right now, and progress on updating it to 1.20 has been slow. The Optifine team has been actively recommending people use Sodium in the meantime, which is a "competing" (I hate that word) mod aimed at improving performance. It also uses Fabric, so it's super easy to install alongside Simple Voice Chat, and is specifically designed around modern versions of Minecraft to improve how the game runs. I've been using it since around 1.14, and have found it consistently better than Optifine when it comes to making the game run better. If you mainly use Optifine for shaders, there's a mod called Iris which builds on Sodium, allowing you to use any shader that you previously used with Optifine. The MultiMC bundle I linked above includes Sodium by default, and Iris can easily be added if you wish.

Unfortunately, the plugin we used to add VR support on VillageCraft has stopped working, and has not yet been updated for 1.20.4. For the time being, I've removed the plugin, but I'll keep my eye on it and will add it back in if it ever gets updated. If you're someone who has used VR via this plugin, let me know, and I'll see what I can do to get it working again.

Finally, I'd like to remind you that VillageCraft is community funded, and not cheap, so if you're enjoying the new features, and if you're financially stable enough to do so, please do consider donating to help cover the costs of running this amazing server. It's not something we like to mention too much, but your help really does go a long way to keeping VillageCraft going.

Enjoy!
Luis <3

(Oh, and of course I've added plenty of easter eggs in a whole bunch of places. Good luck finding them all!)

12
Off-Topic Discussion / Re: Llamas
« on: 25 December 2023, 06:50:32 AM »
For your service to llamas, you have been awarded two additional llamas. Merry Christmas!

13
General Discussion / Re: Why I Should Have Llamas
« on: 7 December 2023, 07:13:57 PM »
the official citation style for the Villagecraft Forums is Harvard
Harvard is ugly and complicated, IEEE is the only valid referencing style. Nobody can convince me otherwise

14
NOTICE: Round Two of the CM Election is now open for voting here:
https://www.villagecraft-server.com/forum/index.php?topic=5633.0
-------

Election
of the
10th Community Minister of VillageCraft


Official vote here.

The Community Minister organizes community events to run on the server. The CM can also join new Senate Sessions and certify Simple Parliament Votes.

More info on parliament: https://www.villagecraft-server.com/forum/index.php?topic=13.0

The candidate with the most approval votes wins. You can vote for whoever you like (including more than one). You must be a Member of Parliament on the forum to vote. This election will run for 7 days, if the election is tied a run-off election between the highest voted candidates will take place.

Nominations took place here: https://www.villagecraft-server.com/forum/index.php?topic=5624.0
Full information on the CM position here: https://www.villagecraft-server.com/forum/index.php?topic=4143.0


Candidates
Daypath
SarahGolem
Tina
Magma


-------
NOTICE: Round Two of the CM Election is now open for voting here:
https://www.villagecraft-server.com/forum/index.php?topic=5633.0

15
I'll also nominate Ako

16
I nominate Yvette, Myst, and DDR

17
Parliament | Suggestions / Nominations for the 10th Community Minister
« on: 23 November 2023, 08:19:16 AM »
NOMINATIONS
for the Election of the
10th Community Minister of VillageCraft


Submit all nominations for the 10th CM in this thread

Nomination and Election:
1. A Community Minister is elected by the VillageCraft Parliament for an indefinite term, until another election is called for by MPs. Any active player who is a Member of Parliament and who knows the server well can run for election. This includes Staff or any other VC player.
2. To be on the election ballot, the player must receive 3 nominations and agree to run. This can include nominating yourself, plus two other people nominating you.
3. The current Community Minister (Dallas) continues to serve as CM until a date chosen by the election winner, within 15 days of the election concluding.
More info: http://www.villagecraft-server.com/forum/index.php?topic=4143.0



Please post your nominations as a reply to this thread!

Candidates with nominations: (✔ = agreed to run)
DDR (2)
Yvette
Myst (2)
Bahamut (2)
Dallas (2)
Luis
Naomi (2)
Legend



Unconfirmed candidates with at least three nominations:
FroggyBee (3)
Akomine (5)


Confirmed candidates on the election ballot:
✔ Daypath (4, agreed via Discord)
✔ SarahGolem (3, agreed via Discord)
✔ Tina (5, agreed via Discord)
✔ Magma (3, agreed via Discord)




If your nomination is pending, please reply to this thread or get in contact with a staff member.

18
I'd like to be on the list :)

19
Senate of VillageCraft / Re: 9th Senate of VC - List of Senators
« on: 6 August 2023, 11:06:30 AM »
Octo has been confirmed to the Senate

20
Senate of VillageCraft / Re: 9th Senate of VC - List of Senators
« on: 5 August 2023, 06:26:40 AM »
Kitty has been confirmed to the Senate

21
Senate of VillageCraft / Re: 9th Senate of VC - List of Senators
« on: 2 August 2023, 07:31:34 PM »
Yvette has been confirmed to the Senate

22
Senate of VillageCraft / Re: 9th Senate of VC - List of Senators
« on: 2 August 2023, 12:36:41 PM »
Dallas and Daypath have been confirmed to the senate

23
Senate of VillageCraft / 9th Senate of VC - List of Senators
« on: 2 August 2023, 12:36:18 PM »
Notice: Daily Sortition Selection Lists are available Here

Senate Session: #9
Session Begins: Wednesday, 2nd August 2023 at Noon
Session Ends: Wednesday, 6th December 2023 at Noon

Sortition List: https://www.villagecraft-server.com/forum/index.php?topic=5618.0

Total Seats: 5
Vacant Seats: 0

Community Minister Senate Seat:
Senator Dallas

Sortition Senate Seats:
Senator Daypath
Senator Yvette
Senator Kitty
Senator Octo

--
Senator confirmations and removals will be posted as replies to this post.

24
I'd like to be added

25
(Moved this to the correct board so anyone can add their name)

26
Sortition List for the 9th Senate of VillageCraft
Status: Closed to New Names
Senate Session: #9 - Starts Wednesday, 2nd August 2023 at Noon

This list will be used to randomly select Senators for the 9th Senate of VillageCraft.
Full Info: The Senate of VillageCraft
Sortition in action: Daily Sortition Selection Lists


-------
- Reply below stating you want to add your name. -
Sortition List for the 9th Senate of VillageCraft:
GuessKero
Yvette
Octo
Kitty
Luis
Nurtul
Daypath
Koala
Dallas

27
General Discussion / Re: Fireworks & Fun - Event Tonight!
« on: 2 July 2023, 04:32:36 PM »
I mean the fireworks are closer to Canada Day than they are the 4th, sounds like a good excuse to rock up with a bigger flag and hide the blue stuff :P

28
Rules | Info | Support / Re: List of VillageCraft Staff Members
« on: 24 June 2023, 07:10:38 PM »
CSB, Cyphur, and Lish have all been removed to Legacy Staff due to inactivity

And Myst is joining the team as a moderator!

29
Senate of VillageCraft / Re: 8th Senate of VC - List of Senators
« on: 5 April 2023, 03:11:59 PM »
Dallas has been confirmed as the fifth senator :)

30
Senate of VillageCraft / Re: 8th Senate of VC - List of Senators
« on: 5 April 2023, 02:07:11 PM »
Naomi, Kero, and Paste have all been confirmed

31
Senate of VillageCraft / 8th Senate of VC - List of Senators
« on: 5 April 2023, 02:04:18 PM »
Notice: Daily Sortition Selection Lists are available Here

Senate Session: #8
Session Begins: Wednesday, 4th April 2023 at Noon
Session Ends: Wednesday, 2nd August 2023 at Noon

Sortition List: https://www.villagecraft-server.com/forum/index.php?topic=5594.0

Total Seats: 5
Vacant Seats: 0

Community Minister Senate Seat:
Senator Dallas

Sortition Senate Seats:
Senator Naomi
Senator Kero
Senator Paste
Senator Luis

--
Senator confirmations and removals will be posted as replies to this post.

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