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Senate Vote 22

This vote will determine if the following bill will be sent to Parliament. Senate is not voting on the bill itself, but on whether this will proceed to an Official Parliament Vote.

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Set minimum participation levels required to skip nighttime in game.

Following the upcoming updates to the server, it will be possible to set a specific minimum percentage of players necessary to participate in order to skip a night cycle. Currently that requires all online players (excluding staff) to either sleep or /afk.  The following bill proposes to change that percentage, as determined by vote of the VC Parliament. 

The Senate proposes that the following question be presented to the VC Parliament for determination: 

Following the update, what minimum percentage of online players (excluding staff) need to /afk or sleep to skip nighttime?

  a. 1%,
  b. 25%,
  c. 50%,
  d. 51%,
  e. 75%,
  f. 100%.

This vote is proposed as an approval vote, and the majority answer will be enacted following the server update. If there is a tie, the Senate may propose a subsequent “runoff” vote but the current 100% requirement will continue until modified by vote of Parliament.

Wording proposed by Senator Dallas

92
Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by MutluMali on 31 December 2023, 06:33:15 PM »
I agree with the 51% option. Unlike most servers, 5-10 people is a very normal number of players for VC. So, as Day mentioned, it can be a major struggle trying to skip night when just a couple people happen to be afk or not paying attention to chat. I don't think people are hunting mobs at night nearly as frequently as people are working on building considering that this is a village-based server, so it would help out a lot of people to simply be able to skip night with as little friction as possible.
93
Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Daypath on 31 December 2023, 09:50:07 AM »
Perhaps I have the unpopular opinion here, but I don't think a low percentage is the way to go with this. Part of the fun of skipping night is communicating with other players to accomplish skipping. I support moving it down to say 75% though because I remember all the times there would be one person keeping the rest of us from skipping when we want to. If the number of players needed to skip night is too low, if I was a player who didn't want to skip night because I like killing mobs / need mob drops, then I would never be able to enjoy the night. I think it should still have effort to skip, but not the 100% it currently is.

I can accept this take, especially since this change doesn't apply to me (staff, and I'm rarely in survival). I am not fully in touch with what the best option is, so I'll defer to those who are.
I also wonder if a majority would work, 51% in VC's case would cover that.

We also have a 51% option in the draft bill for majority  :)

I feel some staff might not entirely back a lower number because they are always in creative or fly (I cannot remember a time when a staff member hasn't been), but to players in survival on the ground, building becomes a million times more tedious. How do we "village craft" with this constant nuisance disturbing our esteemed builders.
94
Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Daypath on 31 December 2023, 09:35:16 AM »
Perhaps I have the unpopular opinion here, but I don't think a low percentage is the way to go with this. Part of the fun of skipping night is communicating with other players to accomplish skipping. I support moving it down to say 75% though because I remember all the times there would be one person keeping the rest of us from skipping when we want to. If the number of players needed to skip night is too low, if I was a player who didn't want to skip night because I like killing mobs / need mob drops, then I would never be able to enjoy the night. I think it should still have effort to skip, but not the 100% it currently is.

To be fair, there have been countless times when I have been building and wanting to skip night, asking in chat and recieving no response because people are AFK without having used the /afk command.

Considering this happens while ~3-5 people are online I don't think 75% would help, it's why I'm personally leaning to something like 25-51%, so that you still can communicate with others but also get to build unbothered  :)
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Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Akomine on 31 December 2023, 12:15:22 AM »
Perhaps I have the unpopular opinion here, but I don't think a low percentage is the way to go with this. Part of the fun of skipping night is communicating with other players to accomplish skipping. I support moving it down to say 75% though because I remember all the times there would be one person keeping the rest of us from skipping when we want to. If the number of players needed to skip night is too low, if I was a player who didn't want to skip night because I like killing mobs / need mob drops, then I would never be able to enjoy the night. I think it should still have effort to skip, but not the 100% it currently is.

I can accept this take, especially since this change doesn't apply to me (staff, and I'm rarely in survival). I am not fully in touch with what the best option is, so I'll defer to those who are.
I also wonder if a majority would work, 51% in VC's case would cover that.
96
Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Naomi on 30 December 2023, 08:46:36 PM »
Perhaps I have the unpopular opinion here, but I don't think a low percentage is the way to go with this. Part of the fun of skipping night is communicating with other players to accomplish skipping. I support moving it down to say 75% though because I remember all the times there would be one person keeping the rest of us from skipping when we want to. If the number of players needed to skip night is too low, if I was a player who didn't want to skip night because I like killing mobs / need mob drops, then I would never be able to enjoy the night. I think it should still have effort to skip, but not the 100% it currently is.
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Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by TinyTinaJoon on 30 December 2023, 08:39:52 PM »
1% option sounds like a dream only needing one person to
hop in bed and if someone’s (afk but not KEKEOSKSKW) it won’t be a problem anymore so others don’t have to stop what they’re doing to tp to a bed or
afk
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Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Cbddallas on 30 December 2023, 03:38:01 PM »
The draft that the Senate are currently working on is posted in the #Senate channel on discord.  The thing to keep in mind, and why we want Parliament's input on it, is that this will be sort of the opposite of what we have now.  The number we decide on will be what's needed to automatically skip the night cycle.  In other words, if it's one person, there won't be any of the "can we all afk" or whatever, one person gets in a bed to sleep and poof - daytime.  So people will have to almost do the opposite if they WANT to have the night for mobs or whatever.  If there's no agreement to have the night and the required number of people sleep, it's gonna skip. 

It's just something to think through. 
99
Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Akomine on 30 December 2023, 03:23:43 PM »
That range seems reasonable enough to me.

I think it's helpful to think about it in terms of how many players online and how many need to sleep for a skip.

At 15%:
1-6 online would need 1 sleeper to skip
7-13 need 2
14-20 need 3
21-26 need 4
etc

At 25%:
1-4 need 1
5-8 need 2
9-12 need 3
13-16 need 4
17-20 need 5
etc


I sorta like 25% because it's easy math and the numbers required are still within reach.

20% might work well too.

At 20%:
1-5 need 1
6-10 need 2
11-15 need 3
16-20 need 4
etc

Yeah I quite like that. 20%
100
Parliament | Suggestions / Thoughts/opinions on night skipping
« Last post by Noket on 30 December 2023, 08:58:31 AM »
Hello! I was hoping to get some opinions on night skipping - whether we should keep it or not, and if we keep it what kind of percentages you guy think would be reasonable to skip the night?

For me, I'm leaning towards like 10-25% of players sleeping should be able to skip the night.
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