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91
Parliament | Suggestions / Re: Discussion on Issues With /fly
« Last post by Cbddallas on 5 January 2024, 12:46:11 PM »
Talking point:  In a world in which elytra exist, is fly really useful for anything other than building? Is it OP?

Discuss!
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Parliament | Suggestions / Re: Discussion on Issues With /fly
« Last post by TinyTinaJoon on 4 January 2024, 03:34:04 PM »
This sounds like a great idea fly is soo necessary for complex builds and enjoyment on the server! it can be so difficult to get fly sometimes when it feels so vital for overall server enjoyment when we are all rich enough to basically live in creative mode
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Parliament | Suggestions / Re: Discussion on Issues With /fly
« Last post by Daypath on 4 January 2024, 03:30:58 PM »
My personal opinion on this to bring to the discussion,

I believe that we should be encouraging players to build complex/aerial designs on the server by endorsing their access to /fly for specific builds that need it - it is deeply unfair that only staff have been able to reserve it for themselves and their friends. Although I believe the second solution would bring equality, we could have a system for players to make amazing builds without any negative effects.

Non-builders and staff members are likely to not agree with giving builders fly because they haven't struggled without it - however many builders have struggled for hours with scaffolding and have given up on aerial builds because it's incredibly hard to constantly shift angles from all sides while building. There is no reason to not to allow builders fly for specific situations, if they even manage to find a way to misuse fly in a way that can negatively impact others, fly can be taken away from them or they can face any consequences.

Most staff have argued against the first idea of creating fair, regulated fly to players because it's "not in the nature of a survival server", however, each staff member uses fly/creative for personal builds, if they truly believed this, why would they use it?  Outrageous, I agree.

Furthermore, /fly is given to "legacy staff" (staff who have left the team or are otherwise inactive) as well, obviously they believe that it is needed or greatly valuable to building. An ex-staff member should be equal to any other player, it's disturbing that they believe this should only granted to them for building. Evidently, staff do believe that people should be able to play in this manner, even if it is only for themselves.

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Parliament | Suggestions / Discussion on Issues With /fly
« Last post by Daypath on 4 January 2024, 03:28:51 PM »
Hi all, in senate we've been considering different kinds of legislation to fix problems with /fly. However, since this interferes with internal staff rules, legislation can only pass through parliament. So, I hope that we can raise discussion surrounding these issues and people can give their own opinions, solutions, and details they'd like to see in a parliament bill.

So far there have been two ideas on how to resolve two different issues - staff favouritism/discrimination concerning /fly access, and their own hypocrisy by using fly for personal builds but not allowing it to players.

The first idea is to solve staff favouritism and discrimination against players by regulating the conditions in which a player can reasonably be given fly. This means that fly will be given out to any builds that needs it, and optionally: fly could no longer be given out for simple builds. This proposal is given so that staff cannot deny players fly in a reasonable request because of personal feelings, but they also may not be able to show favouritism by giving players fly when they don't need it. Obviously, if a player 'misuses' fly, they can be cut off from it.

The second idea is to remove staff advantages and hypocrisy concerning their own access to /fly (and possibly creative) for when they use it for their personal builds, but do not give it to players.

Since staff are likely to have a biased view upon changes to these issues, because it limits their power/decision-making, I would hope that their input and approval would not be based on personal preference but on practicality. Hopefully staff will maintain an impartial outlook based only on feasibility, the wellbeing of the server, and public support.

I welcome any disagreements, agreements, and new ideas.
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Parliament Vote 39

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Set minimum participation levels required to skip nighttime in game.

Following the upcoming updates to the server, it will be possible to set a specific minimum percentage of players necessary to participate in order to skip a night cycle. Currently that requires all online players (excluding staff) to either sleep or /afk.  The following bill proposes to change that percentage, as determined by vote of the VC Parliament. 

The Senate proposes that the following question be presented to the VC Parliament for determination: 

Following the update, what minimum percentage of online players (excluding staff) need to /afk or sleep to skip nighttime?

  a. 1%,
  b. 25%,
  c. 50%,
  d. 51%,
  e. 75%,
  f. 100%.

This vote is proposed as an approval vote, and the majority answer will be enacted following the server update. If there is a tie, the Senate may propose a subsequent “runoff” vote but the current 100% requirement will continue until modified by vote of Parliament.

Wording proposed by Senator Dallas
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Voting is closing early due to all senators having voted! This bill will proceed to Parliament.
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I've reached a compromise with Luis about this bill - A balance needed to be found between providing transparency and not unintentionally setting false expectations/deadlines. In that interest, Luis communicated that his inbox is always open (and maybe has a few too many cobwebs) - he's an open book, and the more you ask, the fewer cobwebs there will be. If you're intimidated at directly messaging an administrator or staff to get an update, then message me! I'm a disgraced admin, and so nothing you say to me will get you in trouble - I'll do my best to support you. He filled me in on where we're at with more detail, and while I can't provide deadlines, I can give some detail. And - since I'm already in the doghouse: I'm not as shy about reaching out to staff. I also don't mind answering questions about this decision to scrap the bill.

Luis can be reached on Discord via @luisc99 or by message on the forums here
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Senate Vote 22

This vote will determine if the following bill will be sent to Parliament. Senate is not voting on the bill itself, but on whether this will proceed to an Official Parliament Vote.

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Set minimum participation levels required to skip nighttime in game.

Following the upcoming updates to the server, it will be possible to set a specific minimum percentage of players necessary to participate in order to skip a night cycle. Currently that requires all online players (excluding staff) to either sleep or /afk.  The following bill proposes to change that percentage, as determined by vote of the VC Parliament. 

The Senate proposes that the following question be presented to the VC Parliament for determination: 

Following the update, what minimum percentage of online players (excluding staff) need to /afk or sleep to skip nighttime?

  a. 1%,
  b. 25%,
  c. 50%,
  d. 51%,
  e. 75%,
  f. 100%.

This vote is proposed as an approval vote, and the majority answer will be enacted following the server update. If there is a tie, the Senate may propose a subsequent “runoff” vote but the current 100% requirement will continue until modified by vote of Parliament.

Wording proposed by Senator Dallas

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Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by MutluMali on 31 December 2023, 06:33:15 PM »
I agree with the 51% option. Unlike most servers, 5-10 people is a very normal number of players for VC. So, as Day mentioned, it can be a major struggle trying to skip night when just a couple people happen to be afk or not paying attention to chat. I don't think people are hunting mobs at night nearly as frequently as people are working on building considering that this is a village-based server, so it would help out a lot of people to simply be able to skip night with as little friction as possible.
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Parliament | Suggestions / Re: Thoughts/opinions on night skipping
« Last post by Daypath on 31 December 2023, 09:50:07 AM »
Perhaps I have the unpopular opinion here, but I don't think a low percentage is the way to go with this. Part of the fun of skipping night is communicating with other players to accomplish skipping. I support moving it down to say 75% though because I remember all the times there would be one person keeping the rest of us from skipping when we want to. If the number of players needed to skip night is too low, if I was a player who didn't want to skip night because I like killing mobs / need mob drops, then I would never be able to enjoy the night. I think it should still have effort to skip, but not the 100% it currently is.

I can accept this take, especially since this change doesn't apply to me (staff, and I'm rarely in survival). I am not fully in touch with what the best option is, so I'll defer to those who are.
I also wonder if a majority would work, 51% in VC's case would cover that.

We also have a 51% option in the draft bill for majority  :)

I feel some staff might not entirely back a lower number because they are always in creative or fly (I cannot remember a time when a staff member hasn't been), but to players in survival on the ground, building becomes a million times more tedious. How do we "village craft" with this constant nuisance disturbing our esteemed builders.
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