Author Topic: New concept/idea of banning  (Read 3858 times)

Offline pkorus (OP)

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New concept/idea of banning
« on: 25 September 2013, 08:52:01 PM »
Hello everybody,
   Over this past week I’ve noticed that some people on this server get more unbans than others and it seems very unfair to other banned players. So I would like to recommend a system of banishment called the “3 strikes you’re out”
   The way it works is every player gets 3 strikes. If you disrespect a admin, grief, and spam you would lose 1 strike. Not everything is one full strike, but if you break a multitude of rules they all can add up to be 1 strike. Certain rules that are broken get a part of a strike.
Disrespecting staff: half a strike
Greifing: 1 strike
Being a douche: ¼ of a strike to ¾ of a strike (depending on the douchery)
X-raying:1 strike
Bullying: 1 strike
Harassing: ¼ of a strike
Hacking: 3/4 if a strike to 1 strike
Tp killing (when agreed not to kill): ½ strike
Killing someone somehow in a no pvp area: ½ strike
Spamming: ¼ a strike to ½ a strike
Scamming: ¼ a strike to ½ a strike
Afk bypassing: 1st time warning, 2nd time another warning, third  time ¼ a strike
   But since some of these are very common I feel that it is necessary that the player can remove some part of his strike (although it will still be on his record), so if a player is very nice to multiple people over a time period they may lose a part of the strike they recived (depending on the admins or sm’s). Or they show that they are sorry for what they’ve done they may try and repeal a strike.
Disrespect to players: if really bad a 10-15 second kick from the server
That’s all I have for now. Please note this is far from being placed in  the server and being used, please feel free to add on and tell me what you think is fair and not fair. Also please feel free to tell me what you think about this concept/idea. Thanks for reading this weird idea I had and cya around.

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« Last Edit: 25 September 2013, 09:44:09 PM by pkorus »
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Offline PengBunny

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Re: New concept/idea of banning
« Reply #1 on: 25 September 2013, 08:53:58 PM »
I feel bullying should be 1 strike, same with hacking.

Also the fraction of a strike is sorta confusing.
« Last Edit: 25 September 2013, 08:57:11 PM by PengBunny »
You know a thread is really bad when PengBunny posts on it.


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Offline JANUARYJONES

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Re: New concept/idea of banning
« Reply #2 on: 25 September 2013, 09:03:18 PM »
Some people get unbanned because they make decent appeals and prove they deserve another chance.
It really depends, because when we urge someone not to break the rules so they can stay they disregard it and break some more rules. They aren't going to change, lol.
It's really easy, don't break the rules, period.

Offline Saxturian

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Re: New concept/idea of banning
« Reply #3 on: 25 September 2013, 09:39:01 PM »
Hello everybody,
   Over this past week I’ve noticed that some people on this server get more unbans than others and it seems very unfair to other banned players. So I would like to recommend a system of banishment called the “3 strikes you’re out”
   The way it works is every player gets 3 strikes. If you disrespect a admin, grief, and spam you would lose 1 strike. Not everything is one full strike, but if you break a multitude of rules they all can add up to be 1 strike. Certain rules that are broken get a part of a strike.
Disrespecting staff: half a strike
Greifing: half a strike
Being a douche: ¼ of a strike to ¾ of a strike (depending on the douchery)
X-raying: ¾ of a strike
Bullying: ½ a strike
Harassing: ¼ of a strike
Hacking: ¼ of a strike to ¾ of a strike
Tp killing (when agreed not to kill): ½ strike
Killing someone somehow in a no pvp area: ½ strike
Spamming: ¼ a strike to ½ a strike
Scamming: ¼ a strike to ½ a strike
Afk bypassing: 1st time warning, 2nd time another warning, third  time ¼ a strike
   But since some of these are very common I feel that it is necessary that the player can remove some part of his strike (although it will still be on his record), so if a player is very nice to multiple people over a time period they may lose a part of the strike they recived (depending on the admins or sm’s). Or they show that they are sorry for what they’ve done they may try and repeal a strike.
Disrespect to players: if really bad a 10-15 second kick from the server
That’s all I have for now. Please note this is far from being placed in  the server and being used, please feel free to add on and tell me what you think is fair and not fair. Also please feel free to tell me what you think about this concept/idea. Thanks for reading this weird idea I had and cya around.

                                                                                                 -pkorus
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so someone can x-ray 6 fucking times? Yeahhhhh, some should be bumped up... stay 1, grief 1... some people get banned for greifing twice.
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Offline pkorus (OP)

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Re: New concept/idea of banning
« Reply #4 on: 25 September 2013, 09:42:01 PM »
Yea good point
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Offline Akomine

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Re: New concept/idea of banning
« Reply #5 on: 25 September 2013, 09:58:00 PM »
We sortof kindof operate with a system like this, except the content and context of an offense can vary greatly, meaning we as staff need to judge what happened and make a decision based off of it. This often translates to roughly 2-4 "strikes" (though I don't think that's an accurate term for VC). Sometimes less, sometimes more. It all depends on the circumstances and severity.

For example, if someone with no prior offences griefs a house, we would punish them based on the extent of the grief, how malicious it was, their response, and sometimes the input of the victim. We generally give at least one more chance. If that person griefs again, in most cases I would recommend they be banned. But perhaps the 2nd grief is minor and they are apologetic and willing to fix the grief immediately - they might slide by without a ban or with a lesser punishment. Alternately, they might break a totally different rule, in which case they may or may not be offered a second chance for THAT offence as well (this is sometimes a reason for people having more than 2 or 3 offences without being banned).

And of course, we judge people based on how they act, whether we think they have the capacity to change or repeat the offense, and their prior offences. Ban/punishment appeals are based on all of these factors as well as what they actually write in the appeal.

So why do some people get more unbans? Usually because the staff in question have made judgements that the person has a good chance of being a good player from now on. We make mistakes sometimes, but we also want to create a fun environment, and we generally want to help people become better people. Sometimes letting them come back to prove they have changed their ways is worthwhile, and indeed it has spawned many good players (and some staff too!) that would have never had the opportunity on a ban-first-ask-questions-never kind of server (as most are on Minecraft).

Thanks for sharing your ideas (though we won't be adopting this system on VC). :)



Sidenote: Though somewhat rare, in the past I have supported immediate permanent bans regardless of prior offences for real harassment and bullying. I think your 1/4 or 1/2 strike for those are too soft. Actually, I think all around you are softer than VC.

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Offline pkorus (OP)

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Re: New concept/idea of banning
« Reply #6 on: 25 September 2013, 11:12:30 PM »
This system I made up was sort of a quick idea, and you can sorta tell it isn't very good and I just wanted to see what you guys think about a system like this if it was placed in vc today.
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Offline SirLogiC

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Re: New concept/idea of banning
« Reply #7 on: 26 September 2013, 02:57:09 AM »
This system I made up was sort of a quick idea, and you can sorta tell it isn't very good and I just wanted to see what you guys think about a system like this if it was placed in vc today.

TBH I don't like the idea of 3 strikes and goodbye forever. Just like the US drug laws it is crazy unfair and doesn't give a chance for people to defend themselves, or take into account their circumstances. I think the way things on VC are now is fine. Some younger players may make many mistakes but that is because they don't know better, if they learn and apologize staff are usually more lenient that if they get abuse with "lolololol noob" comments. Others just act like total tools and deserve stronger punishment immediately.

When you just apply the rules mechanically you get a system people will see as unfair and uncaring. VC handles each incidence on a case by case basis and I think that is much fairer and much friendlier.

Offline Freelix2000

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Re: New concept/idea of banning
« Reply #8 on: 26 September 2013, 06:10:43 PM »
I don't think this is a great idea. Every in-game criminal needs a punishment decided specifically for them. This is because there are some criminals who are confused, some are just dumb, others are buttworms that need a ban the first time they commit a crime. Here's an example for this: Lets pretend VC had advertisement rules. If a dedicated player who has played for a long time and maybe even donated advertises once, they probably wouldn't get permanently banned, just warned and maybe temporarily banned. But, if a brand new player joins for the first time ever and starts spam advertising, then it is obvious that they will never actually play the server, they will just cause problems. In this case, they need an instant ban.

Screw that, the brand on your ass takes priority since it has a physical manifestation. You belong to me, mother trucker.
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Offline MossyPaws

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Re: New concept/idea of banning
« Reply #9 on: 26 September 2013, 06:24:26 PM »
Maybe a half-and-half concept could be considered. The mark system could be used, with perhaps different number of strikes, but it's wouldn't be the deciding factor. This could prevent any players who could escape punishment in some way from doing so.
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