Author Topic: NPCs  (Read 12554 times)

Offline Runek (OP)

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NPCs
« on: 26 February 2013, 08:27:08 PM »
And now, the moment you've all been waiting for... NPCs are now for sale again!

We no longer sell boring inactive replicas, but armored adventuring companions who will fight with you. Currently we have two 'low-level' models for sale, but more types will open up as time goes on. Information follows:

NPC Information
  • There are two modes that any NPC can be set in: Bodyguard and Sentinel.
    • Bodyguards will follow you around and automatically engage monsters in your immediate area, as well as any player character that attacks you.
    • Sentinels are positioned at one specific PVP-ON location and will attack any monster that strays into their range or attacks them. Sentinels can also be set to patrol a certain path through any PVP-ON area.
    • The mode of the NPC is determined at the time of purchase.
  • NPCs have as much as health as a regular player, and recover at a rate of 1 health point per 20 seconds.
  • You can currently only have 1 Bodyguard at a time. You can have as many Sentinels as you like.
  • Once a NPC reaches 0 health, they die permanently. If you want another NPC you will have to buy another one.
  • NPCs are use at your own risk. Players can't attack them within town borders, but if a player or monster kills them in the Outlands you are out of luck.
  • You can name your NPC! If it is the name of a player account it will inherit the current skin of that account. (We cannot change skins to match whatever name you want. Staff reserve the right to veto any requested NPC name for any reason)


NPCs Currently for sale

Iron Class
The Iron Class NPCs are helpful against mobs in the Outlands, but not much else. They are good helpers, but require supervision to ensure they don't get taken down by multiple foes.

Iron Guard
Cost:10k
This sturdy guard is decked out in iron armor and wields an iron sword. He will charge into battle no matter the odds to protect his master.

Iron Ranger
Cost: 10k
This ranger is deft with a bow and can hit targets from several blocks away without fear of immediate reprisal. He is armored in iron to protect against those that do get in close.

« Last Edit: 28 February 2013, 10:01:39 AM by Runek »

Offline millionaurefor

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Re: NPCs
« Reply #1 on: 27 February 2013, 09:08:41 AM »
Can I have an NPC at the gates of my village that just tells people where stuff is?
Best Wishes,
millionaurefor


Offline Runek (OP)

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Re: NPCs
« Reply #2 on: 27 February 2013, 09:17:59 AM »
Can I have an NPC at the gates of my village that just tells people where stuff is?

For an additional fee I can setup a NPC with one line speech text. However it will have to follow the above rules. Stationary NPCs are not allowed within PVP-OFF areas.

Contact a SM or Admin in game if you're interested. :)

Offline millionaurefor

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Re: NPCs
« Reply #3 on: 27 February 2013, 09:20:32 AM »
Are there NPCs I can put in my non-PVP village.
Best Wishes,
millionaurefor


Offline Runek (OP)

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Re: NPCs
« Reply #4 on: 27 February 2013, 09:24:31 AM »
NPCs are not allowed within PVP-OFF areas.

Offline Airbongo

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Re: NPCs
« Reply #5 on: 27 February 2013, 11:27:31 AM »
Are there NPCs I can put in my non-PVP village.

Nice reading skills...




Offline millionaurefor

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Re: NPCs
« Reply #6 on: 27 February 2013, 01:10:20 PM »
Are there NPCs I can put in my non-PVP village.
Best Wishes,
millionaurefor


Offline xxbabygirlstar

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Re: NPCs
« Reply #7 on: 27 February 2013, 01:15:39 PM »


Steam name: xxbabygirlstar
Skype name: xxbabygirlstar
Youtube channel: http://youtube.com/xxbabygirlstar
Battle.net: xxbabygirlstar@aim.com

Offline ThePandaWonder

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Re: NPCs
« Reply #8 on: 27 February 2013, 03:54:53 PM »
Are there NPCs I can put in my non-PVP village.



Dats Gay.... Not the cat, I always wanted a stationary NPC but when I got enough monay they retired -_-

joshtimasprime

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Re: NPCs
« Reply #9 on: 27 February 2013, 10:22:59 PM »
why are they so much? the old npcs did more and cost 4k each.



                        I DID NOT HIT HER! I DID NOT HIT HER! THIS IS BULL-SHIT! I DID NOT HIT HER! I DID NAHT! oh, hi mark...

Offline Saxturian

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Re: NPCs
« Reply #10 on: 27 February 2013, 10:24:40 PM »
I agree. It is a little pricey..
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Luis, in all his badassery

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Offline Runek (OP)

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Re: NPCs
« Reply #11 on: 28 February 2013, 09:43:38 AM »
They are pricy because they will give you an added advantage over other players in PVP. They're meant to be something you pay a lot for and then want to protect - not just dump in lava at a whim.

That being said I am going to adjust the pricing a bit. :)

Offline millionaurefor

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Re: NPCs
« Reply #12 on: 1 March 2013, 08:15:49 AM »
Is it possible you will add an NPC we can put in our villages?
Best Wishes,
millionaurefor


Offline Runek (OP)

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Re: NPCs
« Reply #13 on: 1 March 2013, 09:16:21 AM »
Is it possible you will add an NPC we can put in our villages?

Unfortunately not. It creates too much of an issue with chunks being kept loaded in unused areas.

Offline Fuzzy_Yeti_69

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Re: NPCs
« Reply #14 on: 1 March 2013, 10:21:30 AM »
I think I see a flaw on how to keep the NPC's in one place, unless they TP with you, in which case ignore this :P


Offline Runek (OP)

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Re: NPCs
« Reply #15 on: 1 March 2013, 10:25:12 AM »
I think I see a flaw on how to keep the NPC's in one place, unless they TP with you, in which case ignore this :P

Yup, they TP with you. :)

Offline TheCatsMangler

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Re: NPCs
« Reply #16 on: 1 March 2013, 11:17:12 AM »
I think I see a flaw on how to keep the NPC's in one place, unless they TP with you, in which case ignore this :P

Yup, they TP with you. :)
Say I had a guard that follows me, if I tp to a  village will it come with me and follow me in the no pvp area?

Offline Runek (OP)

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Re: NPCs
« Reply #17 on: 1 March 2013, 11:18:52 AM »
I think I see a flaw on how to keep the NPC's in one place, unless they TP with you, in which case ignore this :P

Yup, they TP with you. :)
Say I had a guard that follows me, if I tp to a  village will it come with me and follow me in the no pvp area?

Yes, it will. However the NPCs obey the PVP-OFF setting with WorldGuard, and players cannot damage them in PVP-OFF zones.

Offline TheCatsMangler

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Re: NPCs
« Reply #18 on: 1 March 2013, 11:21:56 AM »
I think I see a flaw on how to keep the NPC's in one place, unless they TP with you, in which case ignore this :P

Yup, they TP with you. :)
Say I had a guard that follows me, if I tp to a  village will it come with me and follow me in the no pvp area?

Yes, it will. However the NPCs obey the PVP-OFF setting with WorldGuard, and players cannot damage them in PVP-OFF zones.
Good, Its just for look in the pvp off areas

Btw, can I get diamond armor or sword my self and deck him out with it or at least enchant it?

Offline Runek (OP)

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Re: NPCs
« Reply #19 on: 1 March 2013, 11:45:54 AM »
I think I see a flaw on how to keep the NPC's in one place, unless they TP with you, in which case ignore this :P

Yup, they TP with you. :)
Say I had a guard that follows me, if I tp to a  village will it come with me and follow me in the no pvp area?

Yes, it will. However the NPCs obey the PVP-OFF setting with WorldGuard, and players cannot damage them in PVP-OFF zones.
Good, Its just for look in the pvp off areas

Btw, can I get diamond armor or sword my self and deck him out with it or at least enchant it?

NPCs' damage, armor, etc. is not determined by their equipment. So no, you can't equip them with specialized gear. Later we will have 'Specialty' NPCs that have advanced abilities though. :)

Offline dogs2610

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Re: NPCs
« Reply #20 on: 15 May 2013, 06:37:36 PM »
Iron Guard
Cost:10k can I have him for my house? In none PVP?  8) I can pay u around anytime Ing Dogs2610 & talking name is Caroline.



Offline Buildbecky

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Re: NPCs
« Reply #21 on: 5 August 2013, 05:14:09 PM »
R they still for sale?
it's a running joke where i say things about luis that are untrue and they are actually true and i didnt know about them
I dunno what I'm talking about most of the time so don't listen to meh.