Author Topic: EXPgrinder in qualia  (Read 7906 times)

Offline coyote_14 (OP)

  • Brand New Poster
  • Posts: 1
  • Llamas: 0
    • View profile
EXPgrinder in qualia
« on: 24 July 2013, 12:17:45 PM »
hey this is my opinion I think that they need EXP grinder because there allot of players that say (do you have a EXP grinder and stuff) so there need atlease 5 grinder thanks

your friend

coyote_14

Offline lishman77

  • Member of Parliament
  • Cheese
  • *
  • Posts: 261
  • Llamas: 0
  • reet
    • View profile
Re: EXPgrinder in qualia
« Reply #1 on: 24 July 2013, 01:16:48 PM »
i think if there was an xp grinder in qualia it would be too easy for new players to get xp. i dont know about other people but i think finding spawners and making into grinder is more fun, plus if u have one of yourself you can make money by letting people pay to use. if there was one accessible by all players it would ruin some peoples ways of making money and make it too easy to enchant or get levels. thats my opinion :P
sound as a pound
Lish is god
Thanks Lish, appreciate it.

Did you want me to brush my teeth before the penis sucking or...?

Ep1cWaffles

  • Guest
Re: EXPgrinder in qualia
« Reply #2 on: 24 July 2013, 01:21:17 PM »
i think if there was an xp grinder in qualia it would be too easy for new players to get xp. i dont know about other people but i think finding spawners and making into grinder is more fun, plus if u have one of yourself you can make money by letting people pay to use. if there was one accessible by all players it would ruin some peoples ways of making money and make it too easy to enchant or get levels. thats my opinion :P

Agreed :P

Offline knitefall

  • Cheese
  • *****
  • Posts: 423
  • Llamas: 0
  • Fuck you, fuck you, your cool, fuck you, I am out!
    • View profile
Re: EXPgrinder in qualia
« Reply #3 on: 24 July 2013, 01:25:47 PM »
This is a bad idea.


Offline PengBunny

  • Member of Parliament
  • Cheese
  • *
  • Posts: 522
  • Llamas: 11
    • View profile
Re: EXPgrinder in qualia
« Reply #4 on: 24 July 2013, 01:44:41 PM »
Qualia would be packed.
You know a thread is really bad when PengBunny posts on it.


My daddy is Air

air when the fuck did you do this ^^^

blacka_ch33ze

  • Guest
Re: EXPgrinder in qualia
« Reply #5 on: 24 July 2013, 05:54:57 PM »
and probably cause conflict on who uses it next.

Online luisc99

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 1440
  • Llamas: 60
    • View profile
Re: EXPgrinder in qualia
« Reply #6 on: 24 July 2013, 06:16:41 PM »
Lag... If Qualia is spawn loaded all the time, anything ther will be loaded so of there is a mob based XP farm, those mobs will be loaded in the world 24/7...

My opinion is no

Offline lishman77

  • Member of Parliament
  • Cheese
  • *
  • Posts: 261
  • Llamas: 0
  • reet
    • View profile
Re: EXPgrinder in qualia
« Reply #7 on: 24 July 2013, 06:31:26 PM »
Also mobs are off in the region qualia so the spawner probs wouldnt work coz theyd not be able to spawn in that region :p or atleast ive never seen mobs ther before except zombie pigmen that have came through the portal
sound as a pound
Lish is god
Thanks Lish, appreciate it.

Did you want me to brush my teeth before the penis sucking or...?

Offline Fuzzy_Yeti_69

  • Cheese
  • *****
  • Posts: 338
  • Llamas: 1
  • The original Jedi Panda
    • View profile
Re: EXPgrinder in qualia
« Reply #8 on: 24 July 2013, 06:34:44 PM »
Hell to the no
People seem to forget this is a survival server


Online luisc99

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 1440
  • Llamas: 60
    • View profile
Re: EXPgrinder in qualia
« Reply #9 on: 24 July 2013, 07:23:30 PM »
Also mobs are off in the region qualia so the spawner probs wouldnt work coz theyd not be able to spawn in that region :p or atleast ive never seen mobs ther before except zombie pigmen that have came through the portal

That just denies access for mobs to spawn in an available space, as it tricks the game into thinking there is no space for the mobs to spawn. If the mobs came from a spawner, which do not check for an available space and force spawn the entity anyway, which is why spawners spawn mobs in the air and in water, it would bypass the WorldGuard deny-spawn flag. That is if the author uses the correct hooks to do so. If he uses a hacky way to stop them spawning then anything could happen :P

Offline Light_Blue_Man1

  • Villager
  • **
  • Posts: 27
  • Llamas: 0
    • View profile
Re: EXPgrinder in qualia
« Reply #10 on: 24 July 2013, 07:58:45 PM »
Hang the Code, Mate

Offline ChaosMushrooms

  • Member of Parliament
  • Cheese
  • *
  • Posts: 1089
  • Llamas: 0
  • ckiens
    • View profile
Re: EXPgrinder in qualia
« Reply #11 on: 25 July 2013, 05:39:24 AM »
Hell to the no
People seem to forget this is a survival server
I have the same problem on my server.

Online luisc99

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 1440
  • Llamas: 60
    • View profile
Re: EXPgrinder in qualia
« Reply #12 on: 25 July 2013, 05:59:41 AM »
Hell to the no
People seem to forget this is a survival server
I have the same problem on my server.

Yes, because you telepoeprting to people and killing them, and disguising yourself as a block and shooting us is the same problem...

Offline ChaosMushrooms

  • Member of Parliament
  • Cheese
  • *
  • Posts: 1089
  • Llamas: 0
  • ckiens
    • View profile
Re: EXPgrinder in qualia
« Reply #13 on: 25 July 2013, 12:30:45 PM »
Hell to the no
People seem to forget this is a survival server
I have the same problem on my server.

Yes, because you telepoeprting to people and killing them, and disguising yourself as a block and shooting us is the same problem...
That's a problem for you

Offline Noket

  • Member of Parliament
  • Cheese
  • *
  • Posts: 325
  • Llamas: 20
    • View profile
Re: EXPgrinder in qualia
« Reply #14 on: 26 July 2013, 02:52:04 PM »
I must respectfully disagree on many of the opinions voiced in this thread.

While I agree that spawners in Qualia would make spawn laggier, I still feel that the option of having a community friendly means of obtaining experience should be available. The opportunity for all players to be able to enchant items (with some relative ease) will turn all enchanted items into something more accessible to people who have barely any money to work with. This may not necessarily be in the form of a VC sponsored center, but there should be something to mitigate the huge divide between rich players and poor players.

I understand that there are people who make money off of mob grinders, and who (surely) must spend the majority of their time doing it. These people will still be able to make money off of the trade, and book sales will not plummet because of a few publicly accessible grinders. Many enchanted books are difficult to obtain, grinder or not.

I concede that it does fly in the face of a survival server. It allows people to enchant more easily, and produces lots of experience with little effort (aside from time). However, there is still a huge divide between people with money and people without. I would argue that one of the best ways to make money is to mine for a living, yet this can't be done (not on the same level as richer players) without half decent enchants. 1 stack of coal can turn into 2 with a fortune pick. Yet, your average beginner player will spend days, even weeks, finding the resources (~2-3 diamond pickaxes) to be lucky enough to get a fortune pick. Your average veteran, on the other hand, has tools and grinders at his/her disposal to make these rare tools in the matter of minutes and hours. Villagecraft is indeed a survival server, but only for beginners. Most veterans live a life of luxury where anything needed can be purchased from the market, or enchanted themselves. A way for the public to obtain experience would help in leveling the playing field.

I can imagine you might say that many beginners are able to join previously made villages, and are able to make their own income without a grinder until they can move out on their own. However, most villages are very limiting in the space they give to residents, and making money in a small space with little room to farm or expand is difficult. I can vouch for that, because I've been there. I had to dig a huge underground cube under my home to make farmland to make some income. Even still, players don't need a large amount of land to go mining. With better tools and better equipment, players can rake in larger profits and become independent much faster.

Yes, some people might choose to spend the majority of their time in a grinder. However, so will many other people. There's a real possibility that grinders would be crowded, which is a good thing. A player might get a chance to have a grinder to their own, however the sheer demand for such a resource will inspire players to want to build their own (to be honest, my general response to people who complain about crowdedness is "share, or go build your own"). The problem solves itself by creating a large demand that the spawners can't capacitate. As a result, general frustration will push players away to mine once they have good tools. There may be people who choose to hog it, but those will be anomalies in a system inherently designed to otherwise promote better tools yet push people away to bigger and better things.

It will make better tools, armor, and weapons accessible .. and will in turn improve the quality of living for many people who chew through numerous unenchanted tools. Frankly, making a decent enchanting room is very difficult for the newest of players. Players who don't join villages risk grief in the outlands or being killed by others.

My solution then is essentially what I've already been working on: Making a free-to-use grinder system with multiple grinders so that people can get experience to make effective tools and actually start making money. This area of land would be far away from any other towns (Qualia included), thus the lag problem is moot. It would smooth the drastic divide between the rich and poor, would not heavily affect people who use enchanting to make a profit, and would allow new players to more quickly work their way out of worrying about money as heavily. The system would manage itself, and since it wouldn't be sponsored by staff, staff have no obligation to manage issues that happen there. It would be up to the owner of the free-to-use grinder to manage problems in the system.

Witchdoctor1

  • Guest
Re: EXPgrinder in qualia
« Reply #15 on: 26 July 2013, 07:05:07 PM »
^ This. Well thought-out argument, Noket, and I too agree that it is a self-limiting system. I do forsee arguments and whatnot, but then again that is inherent on a server with people of all ages, backgrounds and nationalities. If anything, it would increase the market for enchantable goods b/c the richer players can only really sell to the other richer players, who in turn have the means and resources available to create their own enchanted items. This not only "evens the playing field" (God I sound like a socialist) but it will also help drive up both supply and demand of the total server economy (there, more capitalist). All of this helps to lead to a stronger, more active and thriving server, IMHO.

Offline Tehroach

  • Member of Parliament
  • Villager
  • *
  • Posts: 38
  • Llamas: 0
    • View profile
Re: EXPgrinder in qualia
« Reply #16 on: 29 July 2013, 02:42:47 AM »
If you would like access to an XP grinder, give me a bell when I am online, I have a few and even have one with a bed next to it, so people can save a home and use it any time.

Ep1cWaffles

  • Guest
Re: EXPgrinder in qualia
« Reply #17 on: 29 July 2013, 03:14:59 PM »
Make it cost money, like 10,000 for a 5-minute session.

Offline SirLogiC

  • Member of Parliament
  • Cheese
  • *
  • Posts: 614
  • Llamas: 0
    • View profile
Re: EXPgrinder in qualia
« Reply #18 on: 30 July 2013, 12:00:15 AM »
Make it cost money, like 10,000 for a 5-minute session.

lol that is a terrible price. Maybe $1000 per hour.

First I thought this was a bad idea but Noket makes a pretty good point, WitchCockter too. If you put the grinder just outside of Qualia, far enough away it shouldn't affect anyone in Qualia. You can argue that this is a survival server but when I play I have almost no monsters spawn around me, and I have not found a spawner under my tree. I could find and claim one, pay for protection of it, but new players won't have the cash.

I don't think it will unsettle the economy much. Also it would allow new players a way to get some enchanted tools a little easier, but of course it won't be as convenient as a private grinder and so that is something players would still want. Players still have to work for the XP. Lastly the public spawners may get crowded, just another reason that working to make your own private one is still a good idea.

Only downside I can see is wah wah crying over who gets the XP, when it is crowded.

Offline Noket

  • Member of Parliament
  • Cheese
  • *
  • Posts: 325
  • Llamas: 20
    • View profile
Re: EXPgrinder in qualia
« Reply #19 on: 31 July 2013, 03:42:36 AM »
If you would like access to an XP grinder, give me a bell when I am online, I have a few and even have one with a bed next to it, so people can save a home and use it any time.

samesies

Make it cost money, like 10,000 for a 5-minute session.

lol that is a terrible price. Maybe $1000 per hour.

First I thought this was a bad idea but Noket makes a pretty good point, WitchCockter too. If you put the grinder just outside of Qualia, far enough away it shouldn't affect anyone in Qualia. You can argue that this is a survival server but when I play I have almost no monsters spawn around me, and I have not found a spawner under my tree. I could find and claim one, pay for protection of it, but new players won't have the cash.

I don't think it will unsettle the economy much. Also it would allow new players a way to get some enchanted tools a little easier, but of course it won't be as convenient as a private grinder and so that is something players would still want. Players still have to work for the XP. Lastly the public spawners may get crowded, just another reason that working to make your own private one is still a good idea.

Only downside I can see is wah wah crying over who gets the XP, when it is crowded.

I agree! I really do think it's a problem that will solve itself. When isn't there crying? ;)

Offline Buildbecky

  • Member of Parliament
  • Cheese
  • *
  • Posts: 139
  • Llamas: 1
  • It's that Becky the Builder.
    • View profile
    • My blog
Re: EXPgrinder in qualia
« Reply #20 on: 5 August 2013, 05:30:10 PM »
HERE'S AN IDEA:
1) have it hidden underground somewhere with a hidden trapdoor or something
2) make it really slow, without a spawner just a dark room with a trap for mobs.

One thing:
Quaila has monster repellent
it's a running joke where i say things about luis that are untrue and they are actually true and i didnt know about them
I dunno what I'm talking about most of the time so don't listen to meh.

Offline Saxturian

  • Cheese
  • *****
  • Posts: 703
  • Llamas: 0
  • This post is most likely useless.
    • View profile
Re: EXPgrinder in qualia
« Reply #21 on: 6 August 2013, 12:49:31 AM »
HERE'S AN IDEA:
1) have it hidden underground somewhere with a hidden trapdoor or something
2) make it really slow, without a spawner just a dark room with a trap for mobs.

One thing:
Quaila has monster repellent
if the last post was 2 weeks ago then you cannot post...
Quote
If you smoke my stash I will cut your dick off and feed it to my hounds so they get a good taste for your flesh. I will then set you free in the forest and give you a one day head start so my hounds get nice and hungry, then I will unleash them and they will hunt you and devour your flesh. hoe
-Airbongus

Quote
I don't see why a little porn is dark but ok.

Quote
Also, if you do choose to hack VC in whatever method, I can get your IPs from the server log, and with more coding knowledge than most people here, I could easily and more importantly legally hack you back. And if you hack VC, I'll be cross. Don't try it.

That is all
Luis, in all his badassery

I love the yearly reminders that Jan has much bigger balls than I do.

Offline Buildbecky

  • Member of Parliament
  • Cheese
  • *
  • Posts: 139
  • Llamas: 1
  • It's that Becky the Builder.
    • View profile
    • My blog
Re: EXPgrinder in qualia
« Reply #22 on: 6 August 2013, 03:19:21 AM »
Oh I didn't look when the post was made...
it's a running joke where i say things about luis that are untrue and they are actually true and i didnt know about them
I dunno what I'm talking about most of the time so don't listen to meh.

Offline Saxturian

  • Cheese
  • *****
  • Posts: 703
  • Llamas: 0
  • This post is most likely useless.
    • View profile
Re: EXPgrinder in qualia
« Reply #23 on: 6 August 2013, 04:48:02 AM »
Oh I didn't look when the post was made...
just thought id point it out before you're in trouble.
Quote
If you smoke my stash I will cut your dick off and feed it to my hounds so they get a good taste for your flesh. I will then set you free in the forest and give you a one day head start so my hounds get nice and hungry, then I will unleash them and they will hunt you and devour your flesh. hoe
-Airbongus

Quote
I don't see why a little porn is dark but ok.

Quote
Also, if you do choose to hack VC in whatever method, I can get your IPs from the server log, and with more coding knowledge than most people here, I could easily and more importantly legally hack you back. And if you hack VC, I'll be cross. Don't try it.

That is all
Luis, in all his badassery

I love the yearly reminders that Jan has much bigger balls than I do.