Author Topic: Calling all developers of plugins!  (Read 7171 times)

Offline Akomine (OP)

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Calling all developers of plugins!
« on: 22 October 2013, 06:35:50 PM »
We may have a plugin project for you. Please reply if interested :)

It could range from fairly simple to fairly complex.

Ako is gay and has superaids - Air

Offline luisc99

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Re: Calling all developers of plugins!
« Reply #1 on: 22 October 2013, 06:53:53 PM »
I have more experience with forge than with bukkit, but I may be able to give it a go if no one else can. TickHandlers should be able to achieve your aim quite easily ;)

Offline Noket

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Re: Calling all developers of plugins!
« Reply #2 on: 23 October 2013, 07:31:46 AM »

Offline luisc99

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Re: Calling all developers of plugins!
« Reply #3 on: 23 October 2013, 09:56:03 AM »
TickHandlers should

dem SPOILERZ

;)

I doubt many people will even know what a TickHandler is, or what they can do

Offline Airbongo

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Re: Calling all developers of plugins!
« Reply #4 on: 23 October 2013, 01:52:53 PM »
TickHandlers should

dem SPOILERZ

;)

I doubt many people will even know what a TickHandler is, or what they can do
I don't know what a tickhandler is :(




Offline luisc99

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Re: Calling all developers of plugins!
« Reply #5 on: 23 October 2013, 02:36:31 PM »
TickHandlers should

dem SPOILERZ

;)

I doubt many people will even know what a TickHandler is, or what they can do
I don't know what a tickhandler is :(

Some code that runs every tick, although Bukkit doesn't seem to have support for them ;(

Offline Noket

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Re: Calling all developers of plugins!
« Reply #6 on: 23 October 2013, 04:49:41 PM »
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

Offline luisc99

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Re: Calling all developers of plugins!
« Reply #7 on: 23 October 2013, 05:18:59 PM »
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

No, the effect we are trying to give can't be handled in commands blocks...

Offline Airbongo

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Re: Calling all developers of plugins!
« Reply #8 on: 23 October 2013, 07:15:33 PM »
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

No, the effect we are trying to give can't be handled in commands blocks...
Mmm dat ellipsis. Just sitting there....judging




Offline Hogz

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Re: Calling all developers of plugins!
« Reply #9 on: 24 October 2013, 02:00:41 AM »
Could you work around this with command blocks hooked to a 1 clock circuit in qualia?

No, the effect we are trying to give can't be handled in commands blocks...
Mmm dat ellipsis. Just sitting there....judging

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Offline Buildbecky

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Re: Calling all developers of plugins!
« Reply #10 on: 24 October 2013, 06:52:37 AM »
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...
it's a running joke where i say things about luis that are untrue and they are actually true and i didnt know about them
I dunno what I'm talking about most of the time so don't listen to meh.

Offline luisc99

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Re: Calling all developers of plugins!
« Reply #11 on: 24 October 2013, 01:03:25 PM »
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...

You've started learning java???

Offline Buildbecky

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Re: Calling all developers of plugins!
« Reply #12 on: 24 October 2013, 03:10:07 PM »
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...

You've started learning java???

I have been learning java for a year now. But I learnt java before I knew it was related to minecraft.
Oh and Luis, tick handlers can cause various problems, because of one thing goes wrong, it just fails...
« Last Edit: 25 October 2013, 03:57:11 AM by Buildbecky »
it's a running joke where i say things about luis that are untrue and they are actually true and i didnt know about them
I dunno what I'm talking about most of the time so don't listen to meh.

Offline luisc99

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Re: Calling all developers of plugins!
« Reply #13 on: 25 October 2013, 04:07:20 AM »
Well... I have been learning how to make and develop plugins recently, so I may be able to help, but I would have to stay at the fairly simple end of things...

You've started learning java???

I have been learning java for a year now. But I learnt java before I knew it was related to minecraft.
Oh and Luis, tick handlers can cause various problems, because of one thing goes wrong, it just fails...

That's why I use a try catch statement when I use them, although I ensure there is little chance for things to go wrong. Eclipse live debug mode ftw ;)

Code: [Select]
@Override
public void onTickEnd(TickEndEvent e)
{
     try
     {
          CODE
     }
     catch(Exception ex)
     {
          System.out.println("Error in tick handler");
          System.out.println("" + ex);
     }
}

Offline Freelix2000

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Re: Calling all developers of plugins!
« Reply #14 on: 27 October 2013, 03:23:00 PM »
CAN I HELP????????????????????????????? I IS A DEVELOPER!!!!!!!!!!!!
« Last Edit: 27 October 2013, 03:25:55 PM by Freelix2000 »

Screw that, the brand on your ass takes priority since it has a physical manifestation. You belong to me, mother trucker.
Freelix is awesome.
Never argue with an idiot. They will bring you down to their level and beat you with experience.

Offline Airbongo

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Re: Calling all developers of plugins!
« Reply #15 on: 27 October 2013, 05:30:40 PM »
CAN I HELP????????????????????????????? I IS A DEVELOPER!!!!!!!!!!!!
Of course you can help! it says "calling all developers" my nigga.




Offline luisc99

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Re: Calling all developers of plugins!
« Reply #16 on: 27 October 2013, 05:36:20 PM »
It's had an idea. How about we all work on the plugin via a GitHub?

Offline Akomine (OP)

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Re: Calling all developers of plugins!
« Reply #17 on: 28 October 2013, 02:19:15 AM »
It's had an idea. How about we all work on the plugin via a GitHub?

Smells like a good idea

Ako is gay and has superaids - Air