Author Topic: Silk Spawners Plugin Suggestion  (Read 3912 times)

Offline Hogz (OP)

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Silk Spawners Plugin Suggestion
« on: 7 October 2014, 12:08:25 PM »
http://dev.bukkit.org/bukkit-plugins/silkspawners/

Simply if you have a silk touch pickaxe you can mine a spawner

(I know this probably wont get implemented but I might as well try :D)
"ye boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii" - JFK

John Coffey: I'm tired, boss. Tired of being on the road, lonely as a sparrow in the rain. I'm tired of never having a buddy to be with, to tell me where we's going to, coming from or why. Mostly, I'm tired of people being ugly to each other. I'm tired of all the pain I feel and hear in the world every day. There's too much of it. It's like pieces of glass in my head, all the time... Can you understand?" - The Green Mile

Offline TheCatsMangler

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Re: Silk Spawners Plugin Suggestion
« Reply #1 on: 7 October 2014, 12:25:26 PM »
Don't be hard on yourself. These types of suggestions are partially why we have the Parliament. (Correct me if i'm wrong).

Also because this has up and downsides for the economy:

For instance, it's good because people can move them, obviously. And it makes farms easier to build.
And people can sell them to each other.

But if you save up and get tons of them, you will have a op mob farm. (Which might get laggy). 

Although all of this stuff is from point of view.

If we get this plugin, I vote for controlling the spawners to be off, instead you only have the spawner type you break.

Offline luisc99

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Re: Silk Spawners Plugin Suggestion
« Reply #2 on: 7 October 2014, 03:01:26 PM »
Many spawners = Many Tile Entities = Lots of Mobs = Server Lag.

On FTB where you could move spawners, I had about 20 below my home, with a constant 20+ mobs even with auto-killers running 24/7. They're very OP, will be used to gain money, and would be quite bad for the economy :P

Just my word though. It is a parliament, and everyone else has to decide.

Offline TheCatsMangler

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Re: Silk Spawners Plugin Suggestion
« Reply #3 on: 7 October 2014, 03:08:41 PM »
Many spawners = Many Tile Entities = Lots of Mobs = Server Lag.

It would be nice if the plugin made it so, if you mine a spawner, when you place it again it's spawn rate is majorly reduced. Which I believe is possible (Probably not in the plugin itself).

Offline luisc99

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Re: Silk Spawners Plugin Suggestion
« Reply #4 on: 7 October 2014, 04:10:29 PM »

Offline Hogz (OP)

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Re: Silk Spawners Plugin Suggestion
« Reply #5 on: 11 October 2014, 11:34:13 AM »
I agree with catty I don't want to be able to change a mob spawner just mine one and be able to place it down.
"ye boiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii" - JFK

John Coffey: I'm tired, boss. Tired of being on the road, lonely as a sparrow in the rain. I'm tired of never having a buddy to be with, to tell me where we's going to, coming from or why. Mostly, I'm tired of people being ugly to each other. I'm tired of all the pain I feel and hear in the world every day. There's too much of it. It's like pieces of glass in my head, all the time... Can you understand?" - The Green Mile