Author Topic: State of TNT in outlands.  (Read 2911 times)

Offline CyphurTheFox (OP)

  • Member of Parliament
  • Villager
  • *
  • Posts: 67
  • Llamas: 2
    • View profile
State of TNT in outlands.
« on: 2 April 2020, 02:23:16 PM »
I am making this thread to bring a little more discussion to whether or not TNT should be enabled in the outlands. I understand it was a few months ago when it was disabled, and that no one has brought it up since then, but I recently wanted to do some excavation with explosives and was told that if I wanted to dig up an area using explosives, I would need to build a village there and get it claimed in order to do so. I feel that creating an entire village only for it to be subsequently blown up defeats the point of a village, thus I decided that it may be a good idea to bring whether or not TNT should be allowed in the outlands to active discussion.

Should TNT be enabled in the outlands? Why or why not?

 
Lol next time don't go places you shouldn't be.
BULLSHIEET, KEEP BEING ADVENTUROUS PAL. I COMMEND THIS MAN

Offline luisc99

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 1440
  • Llamas: 60
    • View profile
Re: State of TNT in outlands.
« Reply #1 on: 2 April 2020, 02:52:09 PM »
The problem with TNT in the outlands is it makes it difficult for those who are starting villages who don't have protection yet. By being an explicit opt-in in villages, it helps to control against unwanted destruction. I do get your point though. Maybe some kind of public mining village in the middle of nowhere would work, with TNT enabled there?

Offline Akomine

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 3040
  • Llamas: 666
  • Meep Meep
    • View profile
Re: State of TNT in outlands.
« Reply #2 on: 2 April 2020, 03:16:30 PM »
The problem with TNT in the outlands is it makes it difficult for those who are starting villages who don't have protection yet. By being an explicit opt-in in villages, it helps to control against unwanted destruction. I do get your point though. Maybe some kind of public mining village in the middle of nowhere would work, with TNT enabled there?

I'm not sure where I stand on this, but my counter to your point is that you're describing grief. Grief is grief and the offender will be punished, whether they did it with TNT or manually block by block. TNT would potentially be harder to clean up due to chain reactions tho...

Ako is gay and has superaids - Air

Offline TheLegend12369

  • Member of Parliament
  • Cheese
  • *
  • Posts: 305
  • Llamas: 7
  • I'm not very creative, it is what it is.
    • View profile
Re: State of TNT in outlands.
« Reply #3 on: 2 April 2020, 04:35:53 PM »
I personally think that tnt should be enabled in the outlands, as any grief that can be caused by tnt could (theoretically) be done by hand as well. and if any grief did happen with tnt, couldn't staff just rollback that area and fix it anyways, the same way large grief is handled? I don't really understand the argument against it very much

Offline gerrit70

  • Member of Parliament
  • Cheese
  • *
  • Posts: 482
  • Llamas: 9
  • U all succ
    • View profile
Re: State of TNT in outlands.
« Reply #4 on: 2 April 2020, 05:37:18 PM »
I personally think that tnt should be enabled in the outlands, as any grief that can be caused by tnt could (theoretically) be done by hand as well. and if any grief did happen with tnt, couldn't staff just rollback that area and fix it anyways, the same way large grief is handled? I don't really understand the argument against it very much

Thats true, but with TNT you have the capability to destroy much more over a shorter period of time, large griefs are almost never done by hand because its incredibly boring and difficult. The removal of TNT use in the outlands has both a psychological impact of making people consider what they are doing, as griefing take longer, i.e is it worth it to destroy all of this with a pickaxe? As well as the reduced capacity of destruction, and the ability of those being griefed having time to respond.

I would personally be in favor of keeping it disabled, the con of having to create a village when you want to use TNT is, in my opinion, minimal compared to the upsides of having TNT disabled.
Guh

I'm a huge faggot and I love sucking airs cock.

It is abysmal that any one person would take try to limit the happiness that Gerrit70 has brought to this dull place.

Free Gerrit70 from his chains!

holy fuck gerrit you're autistic.

Offline Naomi

  • Staff Member | Forum Mod
  • Cheese
  • *****
  • Posts: 388
  • Llamas: 28
  • Lighthouse Obsessed
    • View profile
Re: State of TNT in outlands.
« Reply #5 on: 2 April 2020, 05:46:58 PM »
My issue with TnT in the outlands is sort of like what people stated above it, but it goes so much farther, if I just so happen to make someone mad they could go outside my town and ruin the outlands around it. That is my aesthetic point, another issue is the lag it could cause. I understand what you want Cyphur and I know you have good intentions, but if you want an area cleared I'm always up for some monotonous work. I just think think the cons outweigh the pros. I do like what Luis said about maybe having areas that you can tnt or maybe have it so Staff can turn it on in the area you're trying to destroy
There are a lot of attitudes going on around here, Don't let me get one.

reasons to vote naomi: second sexiest person on the ballot, slight southern drawl, has won woman of the year every year since 1899 (the mainstream media doesn't want you to know)

vote for naomi idiots

like if you need to me to write out a fully fledged post to persuade you i will, but i just prefer we avoid all that effort and you vote for naomi

Naomi is hot. Hot cm is nice. 8) 8)

Offline Akomine

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 3040
  • Llamas: 666
  • Meep Meep
    • View profile
Re: State of TNT in outlands.
« Reply #6 on: 2 April 2020, 07:11:06 PM »
Reminder that you can have TNT turned on in your own village if you'd like.

Ako is gay and has superaids - Air

Offline CyphurTheFox (OP)

  • Member of Parliament
  • Villager
  • *
  • Posts: 67
  • Llamas: 2
    • View profile
Re: State of TNT in outlands.
« Reply #7 on: 3 April 2020, 03:31:56 PM »
Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?

One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.
Lol next time don't go places you shouldn't be.
BULLSHIEET, KEEP BEING ADVENTUROUS PAL. I COMMEND THIS MAN

Offline Brutalfive

  • Member of Parliament
  • Cheese
  • *
  • Posts: 108
  • Llamas: 0
    • View profile
Re: State of TNT in outlands.
« Reply #8 on: 3 April 2020, 03:37:05 PM »
Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?

One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.

If someone used TNT or built in this region, would they be able to protect the part they used as a village that they will own, or will this land be unownable?

Offline CyphurTheFox (OP)

  • Member of Parliament
  • Villager
  • *
  • Posts: 67
  • Llamas: 2
    • View profile
Re: State of TNT in outlands.
« Reply #9 on: 3 April 2020, 03:49:52 PM »
Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?

One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.

If someone used TNT or built in this region, would they be able to protect the part they used as a village that they will own, or will this land be unownable?


I dont see any reason that this area could not later be made into a fully functioning village. for all intents and purposes, the way I see it, the region is simply a section of the outlands where tnt is enabled. Building a village there would be as straightforward as building a village elsewhere in the outlands, just one should be aware that it's a tnt enabled area.
Lol next time don't go places you shouldn't be.
BULLSHIEET, KEEP BEING ADVENTUROUS PAL. I COMMEND THIS MAN

Offline TheLegend12369

  • Member of Parliament
  • Cheese
  • *
  • Posts: 305
  • Llamas: 7
  • I'm not very creative, it is what it is.
    • View profile
Re: State of TNT in outlands.
« Reply #10 on: 3 April 2020, 04:02:52 PM »
Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?

One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.


This idea is good

Offline KingNurtul

  • Staff Member
  • Cheese
  • *****
  • Posts: 106
  • Llamas: 10
  • big old Nurtul Turtle
    • View profile
Re: State of TNT in outlands.
« Reply #11 on: 4 April 2020, 02:46:19 PM »
Maybe possibly instead of enabling TNT in the outlands, a compromise solution can be found to help all parties?

One possibility I considered was allowing creating regions with build:allow, tnt:allow, pvp:allow for a small fee. IIRC, this combination of flags will create a region that functions identically to the outlands, just with TNT enabled. This would allow a player who wants to destroy an area in the outlands using TNT to be allowed to do so, without building an entire village on top.

How would we be able to assure the area isn't being used to make a claim on someone's new village for the intent of blowing it up, would this be another region staff have to create?
This isnt something I would use, but it seems like asking staff to create regions anytime someone wants to blow stuff up is a little unfair.

Maybe we do the opposite, and allow players starting new villages to create a temporary region with TnT turned off for say..7 days? while they get their first few buildings built, before they pay to have the region permantntly protected? Then we could turn TnT on on the regular outlands.
My advice to everyone else on this server:
I encourage you all to make something of your lives. I implore you not to waste your "glory days" in front of a computer screen like I did. Go out into the world, but do not live like everyone else. Strive to stand above and bring the others up with your knowledge and hard work.-Kovos Datch

jokes are no longer allowed on Villagecraft.-Anonymous(Aug. 2020)

Offline Akomine

  • Staff Member | Administrator
  • Cheese
  • *****
  • Posts: 3040
  • Llamas: 666
  • Meep Meep
    • View profile
Re: State of TNT in outlands.
« Reply #12 on: 4 April 2020, 07:58:31 PM »
Why not build a simple village, get protected, and turn on TNT?

Ako is gay and has superaids - Air

Offline gerrit70

  • Member of Parliament
  • Cheese
  • *
  • Posts: 482
  • Llamas: 9
  • U all succ
    • View profile
Re: State of TNT in outlands.
« Reply #13 on: 4 April 2020, 08:14:00 PM »
Why not build a simple village, get protected, and turn on TNT?

This is the easiest solution for everyone, we really shouldn't be making Luis do unnecessary stuff for a unique situation which rarely happens. Just make a village, have TNT turned on, afterwards do whatever.
Guh

I'm a huge faggot and I love sucking airs cock.

It is abysmal that any one person would take try to limit the happiness that Gerrit70 has brought to this dull place.

Free Gerrit70 from his chains!

holy fuck gerrit you're autistic.

Offline Theologist_Green

  • Cheese
  • *****
  • Posts: 130
  • Llamas: -1
  • Resident Fictional and Fantasy Theologian
    • View profile
Re: State of TNT in outlands.
« Reply #14 on: 14 April 2020, 02:58:24 PM »
I'm in favor is enabling TNT int he outlands
Coup d'etating my dad one treaty at a time.