kinda think we should wait but at the same time. a lot of what i've said about this is ignored so i don't care. such a fucking retarded rule anyways.
Please tell me this is a joke. We have compromised and discussed every facet of this proposal with you to such a degree to try and make it fair, I really can't believe you think we're ignoring you. Perhaps we should put the original proposal with none of your input to vote, since we're just ignoring you anyway. Moving on..
I feel like nobody here bothered to actually read Luis's report, or they did read it and straight up ignored it because they think that they know better.
Multiple of us discussed and replied to Luis' report, no one ignored it or thinks they "know better", however, all player's input is equally valuable.
This is a stupid rule, attempts to overregulate and detracts from a minimal staff-regulation experience.
We already regulate farms as I said, and if players deem the effects of the regulation more valuable than "minimal staff regulation" then it's fine.
I mean, seriously, this whole proposal is damn insulting when it was found that the fluctuations do not cause any noticeable or significant lag but people decided to ignore his whole investigation.
Again, no one ignored his investigation, and there was quite a bit of discussion around them. Here, let me link a few of the posts for you, since you may have missed them.
http://www.villagecraft-server.com/forum/index.php?topic=5062.msg46694#msg46694http://www.villagecraft-server.com/forum/index.php?topic=5062.msg46740#msg46740http://www.villagecraft-server.com/forum/index.php?topic=5062.msg46746#msg46746And then there's people cherrypicking what was found. What the fuck?
This is kinda confusing to me. Again, let me quote directly from Luis, whom you think is 'right'
If people look at my tests and decide to interpret them as farms causing problems, then that's perfectly fine by me. That's exactly why I did them, so people can draw conclusions based on it.
You're perfectly welcome to draw your own conclusions from the data he presented as well, but truly its more people who are against the ban who didn't address the data whatsoever.
This "bill" is a whole heap of nonsense, it won't fix anything and it seems players are just trying to scapegoat the lag on something I bet not even the proponents understand.
Mildly insulting to say we don't understand what we're proposing when we've put quite a lot of work into this bill to compromise with others, to make it clear and concise, and to make sure it's subject to democratic review as soon as it should be.
I've apologised before for making it seem like I, personally, am trying to scapegoat the lag on farms, but we've all known (or, strongly suspected) that farms were the cause of quite a lot of the lag since long before this bill came around. Players have been avoiding their farms at peak hours as a courtesy for months and months. It's only become a Parliamentary issue now because "Peak hours" are now longer and have more people, as well as some players simply want to farm during them. This isn't a new issue whatsoever, its just amplified by the recent increased activity on VC.
Let me ask you all a very, very fair question. Can any one who is actually for this analyse Luis's write-up and tell me how exactly a ban on farms would help, technically, in absolute terms? I would very much like to see it.
Certainly. Though I know it won't change anything for you, I hope some undecided spectators look at it and see what they think about it.
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Deviations in TPS were, in the tests, between 4.29 and 6.35, in version 1.14.4, based on the two farms tested. These are pretty big fluctuations for one sole thing to be causing alongside everything else that is happening on the server at any given time, especially since it's not uncommon for two players to be farming at once on VillageCraft.
Even at the most conservative value of 4, a fluctuation of 4 TPS during peak hours which TPS commonly hovers around 12 - this is based on my personal observation from playing VC everyday since quarantine started - is a significant enough fluctuation to cause gameplay issues for many of the players. Go to the 6 value and the effects are obvious. And take into account what I mentioned, the fact that it isn't uncommon for two players to be at a farm during peak hours, and at those times, the server is, truly, nearly unplayable.
The removal of these fluctuations would certainly not solve all lag issues on VC, and I imagine for the next few weeks - should this pass - any moment of lag will be met with passive aggressive "wow im glad we banned farms" remarks, but in my perspective, the numbers show that regulating farms in this way will have a great impact on the quality of life on VC for the playerbase during peak hours.
Aside from numerical analysis, I'd like to point out there's no realistic reason for Cyphur, me, Legend, or any others to "scapegoat" farms. All three of us have HUGE money making farms. Why the hell would I purposely regulate a money making farm I use frequently if not because I truly believe it would benefit the server. Same deal with Cyphur and Legend. Furthermore, due to Luis' analysis and number crunching, we opted to increase the player limit from 5 to 10, given the lower TPS Fluctuation effect than we originally thought. Doesn't sound like "ignoring his analysis" to me.
We have had new players join, ask "is it always this laggy?" and leave within their first few minutes on the server. So your point about this rule "driving new players away" is entirely false, in my opinion. It seems to me the opponents of this regulation willfully ignore player's experience of lag on the server, to an extent where you see them laugh and mock them when they are lagging.
This should cover all of my points, and I, quite frankly, refuse to keep going in circles about this issue. If people have questions about my stance on this issue, direct them to this point, but I won't engage on this thread anymore.