Poll

PARLIAMENT VOTE #21: Adopt The Regulations on Industrial Farms Shown Below?

Yes - Adopt the New Regulations on Farms
17 (56.7%)
No - Do not Implement Further Regulations on Farms
11 (36.7%)
Abstain
2 (6.7%)

Total Members Voted: 28

Voting closed: 1 May 2020, 11:43:45 PM

Author Topic: PARLIAMENT VOTE #21 - Regulation of Industrial Farms | EXPIRED - not in force  (Read 11494 times)

Offline Yvette (OP)

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NOTICE: To Register for Parliament, post a reply to the thread in this link: http://www.villagecraft-server.com/forum/index.php?topic=22.0

VOTE PASSED  |  REGULATIONS EXPIRED - NO LONGER IN FORCE

---

Parliament Vote #21 - Regulation of Industrial Farms

1) Automatic or Industrialized Farms are not allowed to be used when 10 or more people are online (6 or more for farms involving nether portals).
     (a) Farms have 5 minutes to comply once 10 or more players are online.
     (b) Farms that involve nether portals have 5 minutes to comply once 6 or more players are online.
     (c) Staff may take the following actions:
          - Immediately: a notice to disable,
          - After 5 minutes: a warning and kick if AFK,
          - After 10 minutes: a second warning and a kick.
          - After 15 minutes: a final warning and a kick.
          - After 30 minutes: proceed to regular punishments, and stop the farm if necessary (such as toggling an on-off lever) without physical edits.
     (d) Staff may not take the following action:
          - Physically edit the farm without consent of the owner.

2) Automatic or Industrialized Farms are defined as follows:
     (a) Volume > 4096 (16^3) for a random tick-based farm.
     (b) Entity Count > 256 for a spawner-based farm.
     (c) Volume > 32768 (32^3) for mob spawning-based farm.
     (d) Any Farm that involves sending entities (items or mobs) through nether portals.
          - This class of farm must cease once 6 or more people are online.

3) Exemptions to rules 1 and 2:
     (a) Any farm may be considered exempt of these rules if:
          - A Staff Vote decides unanimously in favour of exemption, or;
          - A simple vote of MPs on the Parliament Board has a majority decide in favour of exemption (official Parliament vote not needed),
          and;
     (b) The farm is ostensibly for the public benefit and is freely available for use by the public.

4) This rule expires fifteen days after VillageCraft updates to the next major Minecraft version.

---

Please vote now.
Discuss here or review the discussion threads:
http://www.villagecraft-server.com/forum/index.php?topic=5059.0
http://www.villagecraft-server.com/forum/index.php?topic=5062.0
http://www.villagecraft-server.com/forum/index.php?topic=5067.0


NOTICE: To Register for Parliament, post a reply to the thread in this link: http://www.villagecraft-server.com/forum/index.php?topic=22.0
« Last Edit: 24 October 2020, 12:26:41 PM by Akomine »
VC always has been like this. It has ebbs and flows, just like my menstrual periods

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Offline Shensley

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #1 on: 24 April 2020, 11:56:10 PM »

Parliament Vote #21 - New Community Minister Guidelines


Wait are we voting on farms or CM again? ???

Quote from: PengBunny
link=topic=212.msg32741#msg32741 date=1421280717
they dont let fags become admin

Offline Yvette (OP)

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #2 on: 24 April 2020, 11:58:38 PM »

Parliament Vote #21 - New Community Minister Guidelines


Wait are we voting on farms or CM again? ???
Fixed, thanks for pointing it out  :-*
VC always has been like this. It has ebbs and flows, just like my menstrual periods

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How the fuck is @Jakrelia staff, shes probably r/againsthatesubreddits or some gay shit. 0/10 review on yelp.

Offline hobbes13

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #3 on: 25 April 2020, 07:21:32 AM »
For #4, for clarification, will this only effect the server when it's in 1.14, or is it binding?

Offline luisc99

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #4 on: 25 April 2020, 08:20:12 AM »
For #4, for clarification, will this only effect the server when it's in 1.14, or is it binding?
It will be in effect for 1.14, and for the first 15 days of the next update. To extend it beyond that will require another vote of Parliament

Offline gerrit70

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #5 on: 27 April 2020, 02:07:44 AM »
If I'm being honest, I dont really see this rule solves anything. As other people have said this would be the equivalent of a band aid instead of a suture. The misconception that farms are the cause or one of the causes of the lag still seems prevalent even though the data @luisc99 collected shows otherwise.

The Qualia test can essentially be used a a control, what a typical player may be loading and the effects of that upon the server.


1. Qualia
As a baseline, I performed each of the tests at the Qualia warp point, to get a picture of how a typical area should perform. Some processing involved here will be the items in all of the showcases, and those cool little floating text things we've got dotted around Qualia. This is the graph of the TPS and average time between ticks in all three versions (red is 1.14, green is 1.15, blue is 1.16), but this is the general summary:
  Version    Mean TPS    Median TPS    Standard Deviation 
1.14
19.80
20.30
2.27
1.15
19.92
19.51
2.01
1.16
19.98
19.89
2.77


And the statistics from Octos Farm.


2. Octo's Farm
Here, the major things for the server to process is the redstone and pistons involved in the farms, every entity that is in the farm, each of the item drops it creates, and all the hoppers and chests that are required to store all the drops. Again, this is the graph of how it performed in different versions, and this is how it breaks down:
  Version    Mean TPS    Median TPS    Standard Deviation 
1.14
19.52
19.97
4.29
1.15
20.03
20.59
2.97
1.16
20.06
20.24
3.44


Comparing the two, as Luis already said, there is a very small drop in TPS, one that probably wouldnt be noticed by players. The conclusion that we can draw from this is that pumpkin farms really dont have that big of an impact upon server performance; the drop in TPS between Qualia and Octos Farm in 1.14 is only about 1.7%. This is obviously only done with one large farm but a situation where there are multiple people online using their farms at once seems to be unlikely.

And now the stats from Cyphurs farm.


3. Cyphur's Farm
I picked this as a third test to ensure I've got multiple data points for farms, rather than just the single one. As Cyphur admitted in a different thread that they have a large farm, I took that as an invitation to test it. Much like Octo's farm, there are a lot of things to process here, mainly entities and water flows, but this farm also includes nether portals, which will involve moving entities between worlds, which may be a source of strain on the server by requiring more chunks to be loaded and unloaded. As with before, here is the chart, and here are the results:
  Version    Mean TPS    Median TPS    Standard Deviation 
1.14
19.48
20.06
6.35
1.15
20.03
20.00
2.37
1.16
20.16
20.06
2.29


Whereas the drop in at Cyphur's farm is less than Octo's the fluctuation is triple that of Qualias and double that of Octo's farm in 1.14. The problem appears to not be with pumpkin farms but with farms with a lot of mobs and potentially cross world loading like gold farms or Cyphur's farm. That isnt to say that any of these farms cause a significant issue or TPS drop, because they dont.

The notion that is imbedded in the proposal; that after the server is updated to a newer version the fluctuations will decrease, is also partially wrong. Although the fluctuations will decrease during 1.15; in both Qualia and Octos farm the deviation goes back to higher levels, although the deviation at Octos farm would be lower in 1.16 than in 1.14.

The conclusions we should probably be drawing from this should be the ones that Luis originally drew. Farms are not a significant source of lag. Luis has also said that he will be trying to fix the legitimate sources of lag. Due to the problem most likely being reduced within the foreseeable future this rule is nothing but a hindrance to both staff and players. Both groups of people should be able to just enjoy the game without worrying about enforcing unnecessary rules.

The easy solution to this is not necessarily to regulate farms but to switch up the economy a bit. If people are still convinced that pumpkin farms cause significant lag (Which they dont) Why dont we just decrease the price of pumpkins in order to incentive other ways of making money. As for farms like gold farms or Cyphur's farm the commodity received is either non sell-able (XP) or shouldn't have the price changed (Gold). The regulation discussion should probably be about these farms instead of agrarian ones, I have no idea for a solution for these types of farms but thats why the discussion is still on :) To tie it all back together, I dont know why we're even considering this bill because it fails at its main purpose, to stop lag, and we should be finding a permanent solution rather than a temporary one.

@Lividup64 Theres your analysis <3

tl;dr: Pumpkin Farms probably dont cause significant lag and shouldn't be regulated the way this bill proposes. Other versions might make the fluctuations worse. For other farms, it should more nuanced than this bill
Guh

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Offline Akomine

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #6 on: 27 April 2020, 02:25:20 AM »
...

Luis's test is not a live under-load VC test, so can't be used as a control, but it is an interesting reference evidence. It needs to be considered against anecdotal evidence on the live server in my opinion.

This is indeed not the ultimate solution to the problem, which is why it is written to be a temporary measure. If passed, it will serve as a test to see if it does indeed help make a noticeable dent.

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Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #7 on: 27 April 2020, 10:06:57 AM »
I'd like to point something out. I don't think it would be accurate to say that these large standard deviations are insignificant. If we assume this data falls into a normal curve, which is a pretty conservative assumption, we can use statistics to calculate how often the tps is taking significant dives (I used under 15 as a benchmark).

At Qualia:
normalcdf(0,15,19.8,2.27)=0.0172=1.72%
This means the tps drops below 15 1.72% of the time.

At Octo's farm:
normcdf(0,15,19.52,4.29)=0.146=14.6%
We have now gone from tps dropping below 15 1.72% of the time to it dropping that low 14.6% of the time. That's a little over 1/7 of the time. I would not call that insignificant. In one hour, that's eight and a half minutes.

At Cyphur's farm:
normcdf(0,15,19.48,6.35)=0.239=23.9%
This one hurts my soul. That's almost 1/4 of all your time on the server, 15 full minutes for every hour.

The same percentages apply to time spent with a tps above 24.6. If you were to raise the benchmark, say to 16, the percentages would rise NOT linearly. This is all assuming the tps falls into a normal curve, because that is a conservative way to estimate, the reality almost certainly include outliers which increase these percentages further.

I'm writing this in bed on my phone so if I made any glaring mistakes please lmk, it's not unlikely. Thank you :)
And your controls for this are? sorry but if luis's data isn't evidence, then this certainly is not. The tps fluctuates, this isn't a good method to test it. Did VC have  the same amount of players on at all time when you did this? did you check? did you check if they were at their farms the entire 15 min intervals?  or for the full hour. probably not, and when did you do theses stats because I havent even been on in the last few days, would like to know when you found the time to collect that "info" from my farms specifically.
« Last Edit: 27 April 2020, 10:10:15 AM by OctoGamer »

protoape

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #8 on: 27 April 2020, 10:16:34 AM »
I'd like to point something out. I don't think it would be accurate to say that these large standard deviations are insignificant. If we assume this data falls into a normal curve, which is a pretty conservative assumption, we can use statistics to calculate how often the tps is taking significant dives (I used under 15 as a benchmark).

At Qualia:
normalcdf(0,15,19.8,2.27)=0.0172=1.72%
This means the tps drops below 15 1.72% of the time.

At Octo's farm:
normcdf(0,15,19.52,4.29)=0.146=14.6%
We have now gone from tps dropping below 15 1.72% of the time to it dropping that low 14.6% of the time. That's a little over 1/7 of the time. I would not call that insignificant. In one hour, that's eight and a half minutes.

At Cyphur's farm:
normcdf(0,15,19.48,6.35)=0.239=23.9%
This one hurts my soul. That's almost 1/4 of all your time on the server, 15 full minutes for every hour.

The same percentages apply to time spent with a tps above 24.6. If you were to raise the benchmark, say to 16, the percentages would rise NOT linearly. This is all assuming the tps falls into a normal curve, because that is a conservative way to estimate, the reality almost certainly include outliers which increase these percentages further.

I'm writing this in bed on my phone so if I made any glaring mistakes please lmk, it's not unlikely. Thank you :)
And your controls for this are? sorry but if luis's data isn't evidence, then this certainly is not. The tps fluctuates, this isn't a good method to test it. Did VC have  the same amount of players on at all time when you did this? did you check? did you check if they were at their farms the entire 15 min intervals?  or for the full hour. probably not, and when did you do theses stats because I havent even been on in the last few days, would like to know when you found the time to collect that "info" from my farms specifically.

Hi. These calculations are based on Luis' evidence. I used his exact numbers in the equations. I did not do my own stats becauss I used Luis' exact numbers. That's how data works, you can use it to calculate information. Your tone is extremely aggressive for someone who misunderstood my post. Thank you.

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #9 on: 27 April 2020, 10:17:04 AM »
I'd like to point something out. I don't think it would be accurate to say that these large standard deviations are insignificant. If we assume this data falls into a normal curve, which is a pretty conservative assumption, we can use statistics to calculate how often the tps is taking significant dives (I used under 15 as a benchmark).

At Qualia:
normalcdf(0,15,19.8,2.27)=0.0172=1.72%
This means the tps drops below 15 1.72% of the time.

At Octo's farm:
normcdf(0,15,19.52,4.29)=0.146=14.6%
We have now gone from tps dropping below 15 1.72% of the time to it dropping that low 14.6% of the time. That's a little over 1/7 of the time. I would not call that insignificant. In one hour, that's eight and a half minutes.

At Cyphur's farm:
normcdf(0,15,19.48,6.35)=0.239=23.9%
This one hurts my soul. That's almost 1/4 of all your time on the server, 15 full minutes for every hour.

The same percentages apply to time spent with a tps above 24.6. If you were to raise the benchmark, say to 16, the percentages would rise NOT linearly. This is all assuming the tps falls into a normal curve, because that is a conservative way to estimate, the reality almost certainly include outliers which increase these percentages further.

I'm writing this in bed on my phone so if I made any glaring mistakes please lmk, it's not unlikely. Thank you :)
And your controls for this are? sorry but if luis's data isn't evidence, then this certainly is not. The tps fluctuates, this isn't a good method to test it. Did VC have  the same amount of players on at all time when you did this? did you check? did you check if they were at their farms the entire 15 min intervals?  or for the full hour. probably not, and when did you do theses stats because I havent even been on in the last few days, would like to know when you found the time to collect that "info" from my farms specifically.

Hi. These calculations are based on Luis' evidence. I used his exact numbers in the equations. I did not do my own stats because I used Luis' exact numbers. That's how data works, you can use it to calculate information. Thank you.
Hi. Those calculations then can't be used for reasons already specified. As Luis's test wasn't done on a live version of VC his info can't be used as a control. As the server wasn't under stress. That's how lag works, it happens when theirs more people online. Thank you.
« Last Edit: 27 April 2020, 10:22:25 AM by OctoGamer »

protoape

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #10 on: 27 April 2020, 10:22:01 AM »
I'd like to point something out. I don't think it would be accurate to say that these large standard deviations are insignificant. If we assume this data falls into a normal curve, which is a pretty conservative assumption, we can use statistics to calculate how often the tps is taking significant dives (I used under 15 as a benchmark).

At Qualia:
normalcdf(0,15,19.8,2.27)=0.0172=1.72%
This means the tps drops below 15 1.72% of the time.

At Octo's farm:
normcdf(0,15,19.52,4.29)=0.146=14.6%
We have now gone from tps dropping below 15 1.72% of the time to it dropping that low 14.6% of the time. That's a little over 1/7 of the time. I would not call that insignificant. In one hour, that's eight and a half minutes.

At Cyphur's farm:
normcdf(0,15,19.48,6.35)=0.239=23.9%
This one hurts my soul. That's almost 1/4 of all your time on the server, 15 full minutes for every hour.

The same percentages apply to time spent with a tps above 24.6. If you were to raise the benchmark, say to 16, the percentages would rise NOT linearly. This is all assuming the tps falls into a normal curve, because that is a conservative way to estimate, the reality almost certainly include outliers which increase these percentages further.

I'm writing this in bed on my phone so if I made any glaring mistakes please lmk, it's not unlikely. Thank you :)
And your controls for this are? sorry but if luis's data isn't evidence, then this certainly is not. The tps fluctuates, this isn't a good method to test it. Did VC have  the same amount of players on at all time when you did this? did you check? did you check if they were at their farms the entire 15 min intervals?  or for the full hour. probably not, and when did you do theses stats because I havent even been on in the last few days, would like to know when you found the time to collect that "info" from my farms specifically.

Hi. These calculations are based on Luis' evidence. I used his exact numbers in the equations. I did not do my own stats becauss I used Luis' exact numbers. That's how data works, you can use it to calculate information. Thank you.
Then we can't use this info for the reasons ako already specified. Thank you.

I think you misunderstand. Luis' tests were of the server not under any extra load. That is why we cannot conclude that the farms make no difference, as Ako said. My calculations provide concrete evidence that farms make a difference when the server is not under load. Added load would only make the fluctuations I presented worse. Thank you

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #11 on: 27 April 2020, 10:23:32 AM »
as Ako said. My calculations provide concrete evidence that farms make a difference when the server is not under load. Added load would only make the fluctuations I presented worse. Thank you
link to quote please. Thank you. And don't tell me when I'm misunderstood when I'm not if you had actually quoted my reply, you'd see that I said that buddy.

Offline luisc99

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #12 on: 27 April 2020, 10:26:43 AM »
At Cyphur's farm:
normcdf(0,15,19.48,6.35)=0.239=23.9%
This one hurts my soul. That's almost 1/4 of all your time on the server, 15 full minutes for every hour.
(I'm just using this one as an example because it's the easiest to highlight my point)

I may have misinterpreted what you're trying to say, so correct me if I'm wrong, but I don't think you can extrapolate my data to say 23.9% of the time the TPS is below 15. When you look at my results on a graph, it's pretty clear the TPS drops below 15 very rarely, and for nowhere near the 7.5 minutes your analysis would suggest.

Offline TheLegend12369

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #13 on: 27 April 2020, 10:28:09 AM »
I'd like to know why you're saying she can't use luis's evidence to draw conclusions when that's what you and livid both did originally. If you guys can, so can she.

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #14 on: 27 April 2020, 10:28:27 AM »
At Cyphur's farm:
normcdf(0,15,19.48,6.35)=0.239=23.9%
This one hurts my soul. That's almost 1/4 of all your time on the server, 15 full minutes for every hour.
(I'm just using this one as an example because it's the easiest to highlight my point)

I may have misinterpreted what you're trying to say, so correct me if I'm wrong, but I don't think you can extrapolate my data to say 23.9% of the time the TPS is below 15. When you look at my results on a graph, it's pretty clear the TPS drops below 15 very rarely, and for nowhere near the 7.5 minutes your analysis would suggest.
They're analysis *suggests* that it's my farm that lags for 8.5 minutes. lol.

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #15 on: 27 April 2020, 10:29:17 AM »
I'd like to know why you're saying she can't use luis's evidence to draw conclusions when that's what you and livid both did originally. If you guys can, so can she.
Have I used Luis's evidence? I'd like you to link me to where i've actually used luis's graphs in my debates. Please, go look, you wont find it lmao Don't just defend your girlfriend if it means your accusing people, legend.

Lividup64

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #16 on: 27 April 2020, 10:33:00 AM »
I'd like to know why you're saying she can't use luis's evidence to draw conclusions when that's what you and livid both did originally. If you guys can, so can she.

What is there to draw conclusions from? I didn't use Luis's data as a starting point to go off and extrapolate new, nonsense data. Luis's post was a report, along with a recommendation of what could be done. That's what I cited. What your girlfriend is suggesting is an extrapolation, which, I'll have you know, is something no respectable statistician, mathematician or other quantitative researcher does. Well, at least not a reputable one who actually wants a good grade in such a module, at least.

protoape

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #17 on: 27 April 2020, 10:35:30 AM »
I'd like to know why you're saying she can't use luis's evidence to draw conclusions when that's what you and livid both did originally. If you guys can, so can she.
Have I used Luis's evidence? I'd like you to link me to where i've actually used luis's graphs in my debates. Please, go look, you wont find it lmao Don't just defend your girlfriend if it means your accusing people, legend.

Please don't bring our relationship into this. We are independent people with independent thoughts. It's a fucking video game. You act like you're fighting for your life. I'll be off the forums for a little while because I cannot stand anymore to read your unnecessarily aggressive and frankly universally upsetting words and because there are more important things than a video game in my life. Thanks, please don't contact me or @ me.

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #18 on: 27 April 2020, 10:36:36 AM »
So when I get accused of shit I need to just let it happen??? Okay haha, sounds fair. and instead of providing me the two quotes for stuff you accused me of you get salty at me and say i'm being aggressive,
If you think these replies are agressive... jeez.. lol, you gotta toughen up.
« Last Edit: 27 April 2020, 10:40:33 AM by OctoGamer »

Lividup64

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #19 on: 27 April 2020, 10:43:00 AM »
I'd like to know why you're saying she can't use luis's evidence to draw conclusions when that's what you and livid both did originally. If you guys can, so can she.
Have I used Luis's evidence? I'd like you to link me to where i've actually used luis's graphs in my debates. Please, go look, you wont find it lmao Don't just defend your girlfriend if it means your accusing people, legend.

Please don't bring our relationship into this. We are independent people with independent thoughts. It's a fucking video game. You act like you're fighting for your life. I'll be off the forums for a little while because I cannot stand anymore to read your unnecessarily aggressive and frankly universally upsetting words and because there are more important things than a video game in my life. Thanks, please don't contact me or @ me.

It's a video game but people are acting like they have a degree in Economics talking about some imaginary inflation and about implementing Marxist economics to make it so people earn money more "honestly". Interesting how your tone changed so quickly. Yes, it's a video game - these things are not necessary, and are, as I've been saying, an overstep, primarily by people who are too bored or incapable of actually doing something with their own lives, and wish to live out their fantasies on here, like it's some sort of 4chan forum.

protoape

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #20 on: 27 April 2020, 10:43:24 AM »
I took it down because I want Octo to stop. I genuinely don't know what was wrong with my calculations. I don't know what people are misconstruing, it's just elementary statistics. If anyone else brings my personal intelligence or relationship into this I'd like to ask you to, with all due respect, get a fucking life for once. Some of you have been so rude and aggressive. I don't even want to be here anymore. I'm sorry everyone. I shouldn't be here and I never should have

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #21 on: 27 April 2020, 10:47:06 AM »
I took it down because I want Octo to stop. I genuinely don't know what was wrong with my calculations. I don't know what people are misconstruing, it's just elementary statistics. If anyone else brings my personal intelligence or relationship into this I'd like to ask you to, with all due respect, get a fucking life for once. Some of you have been so rude and aggressive. I don't even want to be here anymore. I'm sorry everyone. I shouldn't be here and I never should have
You want me to stop debating this vote? This vote that if it passes will make me not want to play the server i've played for 7 years lol. Sorry I won't.

Offline Brutalfive

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #22 on: 27 April 2020, 10:51:56 AM »
Heyo, everyone needs to get off forums and take a breather. This is an issue on VC that we all need to discuss, but it has suddenly become personal (on both sides).

Yes, lets remember its a video game, but one that people come on to have fun and enjoy themselves. Lets remember we are a community, we can disagree on things, but we should all try to be respectful of one another.

Hope you all have a good day, take some time to relax off forums, and maybe get some fresh air when appropriate.
« Last Edit: 27 April 2020, 10:55:47 AM by Brutalfive »

Offline luisc99

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #23 on: 27 April 2020, 10:53:14 AM »
I took it down because I want Octo to stop. I genuinely don't know what was wrong with my calculations. I don't know what people are misconstruing, it's just elementary statistics. If anyone else brings my personal intelligence or relationship into this I'd like to ask you to, with all due respect, get a fucking life for once. Some of you have been so rude and aggressive. I don't even want to be here anymore. I'm sorry everyone. I shouldn't be here and I never should have
I wasn't doubting your calculations, it's just maths I've not done before, which is why I was a bit confused. It wasn't meant to be an attack towards you, sorry if it came across that way

Offline TheLegend12369

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #24 on: 27 April 2020, 10:55:44 AM »
I took it down because I want Octo to stop. I genuinely don't know what was wrong with my calculations. I don't know what people are misconstruing, it's just elementary statistics. If anyone else brings my personal intelligence or relationship into this I'd like to ask you to, with all due respect, get a fucking life for once. Some of you have been so rude and aggressive. I don't even want to be here anymore. I'm sorry everyone. I shouldn't be here and I never should have
I wasn't doubting your calculations, it's just maths I've not done before, which is why I was a bit confused. It wasn't meant to be an attack towards you, sorry if it came across that way
It's literally just a function you can run on any calculator with a statistics button. I don't know how people are saying it's not valid. For clarification, I'm not saying you said it was invalid, but some people have
« Last Edit: 27 April 2020, 10:58:41 AM by TheLegend12369 »

Offline luisc99

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #25 on: 27 April 2020, 11:00:45 AM »
I took it down because I want Octo to stop. I genuinely don't know what was wrong with my calculations. I don't know what people are misconstruing, it's just elementary statistics. If anyone else brings my personal intelligence or relationship into this I'd like to ask you to, with all due respect, get a fucking life for once. Some of you have been so rude and aggressive. I don't even want to be here anymore. I'm sorry everyone. I shouldn't be here and I never should have
I wasn't doubting your calculations, it's just maths I've not done before, which is why I was a bit confused. It wasn't meant to be an attack towards you, sorry if it came across that way
It's literally just a function you can run on any calculator with a statistics button. I don't know how people are saying it's not valid. For clarification, I'm not saying you said it was invalid, but some people have
Huh, I guess we get taught less stats here in the UK than over there, I don't remember ever being taught this in school. Learn something new every day.

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #26 on: 27 April 2020, 11:01:56 AM »
Heyo, everyone needs to get off forums and take a breather. This is an issue on VC that we all need to discuss, but it has suddenly become personal (on both sides).

Yes, lets remember its a video game, but one that people come on to have fun and enjoy themselves. Lets remember we a re a community, we can disagree on things, but we should all try and be respectful of one another.

Hope you all have a good day, take some time to relax off forums and maybe get some fresh air when appropriate.
you know, all this votes really done is push me away from the server, (and some other long term players) I wont be playing if this is passed so I'm gonna continue to fight against it until it passes or doesnt. Sure, we are supposed to be a community, but then people decide to just try to ban a huge aspect of the game for some people, The community aspect was gone for me once this started. I see staff as split right now so maybe we aren't as much of one as we thought anyways. And it's never been like this until recently, and I'm not the only person whos observed this. I knew going into this rule that it was a false cause false fix kind of thing, so I'm fighting against it hard because I want to continue to play VillageCraft as I always have, without fucking bandaid fix restrictions lmao. and If I can't then I simply wont, I will leave the server. as protoape said, it's a game and my time is worth more to me then being a staff member volunteering my timeon a minecraft server that has a ban on the biggest part of the game for me. Ask yourself,  would you continue to be staff JUST to be staff, or want to keep playing? probably not if you had a huge aspect of the game just stripped from you with no definite cause, just claims and accusations. Have fun loosing one of your oldest playing staff members and players who is still *actively* around. Just for some farm rules being pushed. It's not even about making money on VC either, its straight up that this is a false solution. albeit temporary, it is indeed pushing people away from the server and you can't deny that.
« Last Edit: 27 April 2020, 11:04:51 AM by OctoGamer »

Offline TheLegend12369

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #27 on: 27 April 2020, 11:09:26 AM »
All of the insults and personal attacks in this thread need to stop. The first thing I always say when i make a discussion thread is to be nice to each other and consider each others opinions, something that I think is important whenever anything is discussed, and especially so with something as volatile as this.

I understand that some of you might not like this vote, or might not believe statistics that were based off of real data that luis gathered, but to bring personal attacks and insults against someone's intelligence and bringing my relationship into this was not necessary, and in fact quite rude.

Because of all of the personal attacks and insults, protoape said she will not be on the discord or forums, as she is currently having a panic attack and finds it not worth her time or health to try to explain anything to people who are unable, or unwilling, to listen to anything, and instead resort to personal attacks.

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #28 on: 27 April 2020, 11:15:17 AM »
All of the insults and personal attacks in this thread need to stop. The first thing I always say when i make a discussion thread is to be nice to each other and consider each others opinions, something that I think is important whenever anything is discussed, and especially so with something as volatile as this.

I understand that some of you might not like this vote, or might not believe statistics that were based off of real data that luis gathered, but to bring personal attacks and insults against someone's intelligence and bringing my relationship into this was not necessary, and in fact quite rude.

Because of all of the personal attacks and insults, protoape said she will not be on the discord or forums, as she is currently having a panic attack and finds it not worth her time or health to try to explain anything to people who are unable, or unwilling, to listen to anything, and instead resort to personal attacks.
Point out the personal insults. I don't believe any have been made? and also, WHEN DID VC BECOME SO PG13????
« Last Edit: 27 April 2020, 11:20:00 AM by OctoGamer »

Offline Naomi

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #29 on: 27 April 2020, 11:20:34 AM »
Good Morning everyone!

I would like to take a moment to remind everyone this is a restriction, not a ban. You still get to use your farms if this is passed, it is only closing farm use when the server is at higher capacity, which is where we see the most lag visually. I know this is a touchy subject but this rule is not to ruin anyone's gameplay. It is an attempt to help players in times we see the most lag.
There are a lot of attitudes going on around here, Don't let me get one.

reasons to vote naomi: second sexiest person on the ballot, slight southern drawl, has won woman of the year every year since 1899 (the mainstream media doesn't want you to know)

vote for naomi idiots

like if you need to me to write out a fully fledged post to persuade you i will, but i just prefer we avoid all that effort and you vote for naomi

Naomi is hot. Hot cm is nice. 8) 8)

Offline OctoGamer

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Re: PARLIAMENT VOTE #21 - Regulation of Industrial Farms
« Reply #30 on: 27 April 2020, 11:26:39 AM »
Good Morning everyone!

I would like to take a moment to remind everyone this is a restriction, not a ban. You still get to use your farms if this is passed, it is only closing farm use when the server is at higher capacity, which is where we see the most lag visually. I know this is a touchy subject but this rule is not to ruin anyone's gameplay. It is an attempt to help players in times we see the most lag.
well, it's already ruined my gameplay, which is why I'm not playing as of right now.