Author Topic: Minecraft Proximity Chat  (Read 1120 times)

Offline MysteriousKing (OP)

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Minecraft Proximity Chat
« on: 26 November 2021, 05:43:53 PM »
I think this has been mentioned once or twice in chat before, and I'd like to get some official opinion on the wider community for some sort of a minecraft proximity voice chat. Where players are able to communicate with each other through voice chats, the further you are to someone the lower their volume is and vice versa.

In my opinion I think this would add a whole new dimension to the server for players to experiment with, for an example - doing IRL performance and so on.

Here's some examples of other server:
Start from : 3.25
https://youtu.be/miEki1gLQNo?t=205

Offline OctoGamer

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Re: Minecraft Proximity Chat
« Reply #1 on: 26 November 2021, 05:47:43 PM »
Ya cool feature I've seen on other servers. as long as its optional I could see this being fun

Offline MutluMali

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Re: Minecraft Proximity Chat
« Reply #2 on: 26 November 2021, 05:55:22 PM »
I also think it's cool if optional. My only concern is people blowing into their mics and such. My ears can only handle so much.


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Offline Daypath

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Re: Minecraft Proximity Chat
« Reply #3 on: 26 November 2021, 10:41:29 PM »
I WANT THIS
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Offline Shensley

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Re: Minecraft Proximity Chat
« Reply #4 on: 26 November 2021, 11:45:14 PM »
If it has the options to total deafen and to mute specific players then I would definitely be in favor.

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Offline luisc99

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Re: Minecraft Proximity Chat
« Reply #5 on: 27 November 2021, 06:49:37 AM »
I mentioned this a bit the other day in #server-chat when someone brought it up, but I'll say it again here so it's more visible.

I've been looking at proximity-based voice chat for a few years now. I do think it'd be a fun addition for those who want to use it. Annoyingly though, it's relatively hard to do well. The one you linked Myst that's used on Hermitcraft is a client-side mod, which people would need to download to use. In general I try avoid features like that where client-side mods are required for it to work, as it makes it hard for everyone to experience the same stuff.

There is a feature in the Discord plugin we use for chat does have a voice module which is disabled by default which can offer something vaguely like proximity chat, although not in the way you described. A limitation of Discord means it can't do positional audio, or fade you out as you get further away. Instead the voice module just puts you in a group when you're close together, always at full volume, then disconnects you when you move away. If there's interest, I would be willing to enable that as a trial so people can experiment with it, but I'd like to make it clear it doesn't function like you expect. I do keep checking the Discord API changelings though more frequently than I should, on the off chance they implement positional audio fully, and if they do I will jump at implementing proximity chat properly :)

That being said, I am looking at other methods of proximity-based voice chat. I've got a couple of ideas in mind as to potential solutions, but right now I don't know if they're even possible, or if they will function in a way I'm happy with. I reckon over half of the ideas I have die somewhere in the development stages because they're not up to the quality I like, I wouldn't be surprised if this meets the same fate, but it is definitely something I'm experimenting with.