Poll

Add "Village Tiers" to VC?

Yes, add the Village Tiers system
13 (81.3%)
No, do not add the Village Tiers system
1 (6.3%)
Abstain
2 (12.5%)

Total Members Voted: 16

Voting closed: 7 December 2021, 11:43:54 PM

Author Topic: PARLIAMENT VOTE #33: Village Tiers  (Read 2469 times)

Offline Akomine (OP)

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PARLIAMENT VOTE #33: Village Tiers
« on: 30 November 2021, 11:43:30 PM »
Notice: To Register for Parliament, post a reply to the thread in this link: http://www.villagecraft-server.com/forum/index.php?topic=22.0

Parliament Vote #33: Village Tiers
This vote is being proposed by the Senate. The Senate vote can be viewed here: http://www.villagecraft-server.com/forum/index.php?topic=5502.0

With the passing of this legislation, the "Village Tiers" system will be added to VillageCraft, as described below.


---
This vote was initiated by Senate nominations from Senator Namoi and Senator Ako.
Staff approval from:[SM]Namoi, [A]Airbongus, [SM]CyphurTheFox

If you are indifferent, please abstain.
If "Yes" is majority, the changes will be implemented on the server
If "No" is majority, the status quo will remain


Please vote either: Yes, to approve the bill; No, to disapprove the bill; or Abstain, to abstain from the vote.

All Members of Parliament may vote.
For the act to pass, a majority of voting MPs must vote in favor.

This vote will be open for 7 Days
---


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VC Village Tiers

0: Homestead / Land Claim
Requires:
- 1 structure
- Cannot be within 200m of any village you do not own, unless consent is given (see additional notes)
- FREE
Grants:
- (No Region Protection)
- A claim on the land in the immediate vicinity

1: Hamlet
Requires:
- 5 structures
- Staff approval (Staff will create protected region)
- $5,000
Grants:
- Protected region around immediate vicinity (~50m)
- Basic Rules for Villages on VC enforcement
- 2 month owner inactivity leeway

2: Settlement
Requires:
- 10 structures
- 1 art installation (fountain/statue/art wall, etc)
- $25,000
Grants:
- Protected region beyond immediate vicinity
- Protected region expansions (with staff approval)
- 3 month owner inactivity leeway

3: Town
Requires:
- 15 structures
- 1 town hall (village rules can be posted here)
- 1 food production place (bakery, butcher, restaurant, etc)
- $50,000
Grants:
- Ability to set village rules for members to follow
- Protected region expansions more liberally permitted (with staff approval)
- 4 month owner inactivity leeway

4: Shire
Requires:
- 25 structures
- 1 gathering place (pub, church, market square, etc)
- 1 civic building (post office, court house, school, etc)
- 1 embassy
- $120,000
Grants:
- Ability to join unions
- 5 month inactivity leeway

5: City
Requires:
- 40 structures
- 1 attraction (arena/stadium, museum, fairground, etc)
- 3 embassies
- $300,000
Grants:
- Village title appears on screen when entering
- 6 month owner inactivity leeway

6: Metropolis
Requires:
- 65 structures
- Transportation infrastructure (subway/trains with stations, canals with docks, horses with stables and hitching posts, etc)
- 5 embassies
- $1,500,000
Grants:
- A billboard in a server-owned Public Village (such as Qualia, Tal Avar, Tirinuvik), including a picture and writing (pending Staff approval and placement)
- 7 month owner inactivity leeway

7: Country
Requires:
- 100 structures
- 1 health and safety structure (hospital, police station/jail, military base, etc)
- 3 unique non-housing structures (not houses/apartments/hotels)
- 7 embassies
- $3,000,000
Grants:
- Village Warp (v-warp) accessible to anyone, regardless of donor level
- 8 month owner inactivity leeway



ADDITIONAL INFO / TERMS:
a. Owner Inactivity Leeway:
Applies only to the owners of villages, and therefore ownership transfers. All other inactivity on the server uses the 2 month inactivity rule, including village membership, salvaging, and unlocking locks.

b. Homesteads/ Land Claims Within 200m of Another Village:
Builds within 200m of a village that the builder doesn't own cannot be protected without consent of the nearby village owner. Should that village owner choose to expand their village in the direction of the land claim, with staff approval, they may give 7 days warning for the land claimer to pack up and leave (signs posted, mail, public chat, etc), after which point the village owner may expand over and claim the builds and chests for themselves and their own village, with locks removed. Thus, it is suggested nobody build this close to an existing village that they don't own.

c. Advancing a Tier:
Tiers are advanced one at a time, and Staff have discretion on whether a village has met the requirements to advance a tier (or if they can be reasonably bypassed for significant unique builds).

d. Structure Count:
Specifically required structures are included in the total structures count. Staff have discretion if requirements have been met.

e. Embassies:
Embassies are considered complete when the Embassy on each side is built (their embassy in your town and your embassy in theirs).

f. Embassy Warps:
Once complete, embassies between towns get free warp signs that go from embassy-to-embassy.
(Staff Note: Naming convention example from Qualia to Tirinuvik: Warp e-QUAtoTIR. And from Tirinuvik to Qualia: Warp e-TIRtoQUA. Add a letter if needed.)

g. Tracking Tiers:
Custom region flags will be used so anyone can see which tier a village is at.



NOTES FOR WHEN THIS SYSTEM IS IMPLEMENTED:
- When the village tiers system begins, all existing villages will be given Hamlet status. All of their existing perks will be grandfathered in even if those perks now require a higher tier. Adding any new perks that require a higher tier will require the village to advance to the respective tier first.

- The "VillageCraft Rules" and "Basic Rules for Villages and Village Unions on VC" will be updated to include the new tiers system and account for the changes made here.
-------
« Last Edit: 1 December 2021, 05:07:13 AM by OctoGamer »

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Offline Akomine (OP)

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #1 on: 30 November 2021, 11:58:57 PM »
Friends! It has come to my attention that there are a lot of ideas around the Village Tiers system, and I find that exciting. I'm glad there's so much enthusiasm and creativity for this and how to add to it.

So, I'm thinking this will be the first iteration of Village Tiers on VC, and with all of the ideas everyone has, it's quite possible this will be amended and improved upon in a future version that adds more to it, and tweaks aspects of it. For now, I hope we can all enjoy this version, and learn what we'd like to see changed and added.

Thanks you for your interest, ideas, and for voting!

Ako is gay and has superaids - Air

Offline Brutalfive

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #2 on: 8 December 2021, 11:36:05 AM »
Hi everyone,

Hope you’re all doing well this winter season!

I would like to start off that I rlly like the idea of tiers. However I do have a concern about a buffer zone. Personally I am against this. I think it takes away a big element that’s always been apart of VC, that element being risk of having an unwanted neighbour.
I’ve had my fair share of unwanted neighbours, so I understand it’s very frustrating. But that’s just another element of VC, it’s role play aspect that is too often ignored and many villages history and lore.
I also think while a buffer zone may in theory work in new mostly untouched land, in areas like those around Qualia, a 200 or even 50 block buffer zone means nobody can do anything with the little gaps of land between villages. I personal hope this proposed village tier system encourages ppl to focus on building in one area rather than having lots of little unused and forgotten about villages all over the map (many of u know I have many villages everywhere but will also be aware that I am focusing on one area - staff have been painfully aware of this in the past and may have had nightmares over my requests

Offline Brutalfive

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #3 on: 8 December 2021, 11:40:46 AM »
Sorry not all of my post was posted. I’ll re write the rest

Offline Brutalfive

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #4 on: 8 December 2021, 11:45:30 AM »
Basically long story short (think this might either be a sign to summarise or the train wifi is awful. Probably both haha)
I think a buffer zone causes issues for more populated areas of our server (disproportionately affecting older and returning players), takes away from the fun risk factor of new unwanted neighbours and rushing to grab land before they can, and the role play and lore aspect of the server which once stood strong and is now too often forgotten.

I would also like to note before writing this I did speak to others who disagreed with me, but I still wasn’t convinced, this is why I wanted to discuss this in an open forum.

I hope we can all have a respectful, honest and civil discussion on this matter. Thank you and I look forward to ready what you all have to say.

Offline Yvette

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #5 on: 8 December 2021, 07:11:22 PM »
ok im kinda confused, buffer zones seem to be a separate issue entirely from village tiers?
VC always has been like this. It has ebbs and flows, just like my menstrual periods

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Offline Brutalfive

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #6 on: 8 December 2021, 07:21:20 PM »
ok im kinda confused, buffer zones seem to be a separate issue entirely from village tiers?


Yes but they are included in the proposal. I would definitely support them being voted on separately

Offline Cbddallas

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #7 on: 8 December 2021, 07:32:18 PM »
What is a buffer zone - this? -

0: Homestead / Land Claim
Requires:
- 1 structure
- Cannot be within 200m of any village you do not own, unless consent is given (see additional notes)

I'm just making sure I understand the issue being discussed, you're proposing that the 200m provision be changed?

Offline Brutalfive

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #8 on: 8 December 2021, 07:48:02 PM »
What is a buffer zone - this? -

0: Homestead / Land Claim
Requires:
- 1 structure
- Cannot be within 200m of any village you do not own, unless consent is given (see additional notes)

I'm just making sure I understand the issue being discussed, you're proposing that the 200m provision be changed?

Yes. You can also see it under the additional information/terms section B. I would like the 200m to be removed ideally

Offline Yvette

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #9 on: 8 December 2021, 08:04:50 PM »
I strongly disagree
VC always has been like this. It has ebbs and flows, just like my menstrual periods

<[VIP] ~VieuxRiche> get with your reading skills and dont piss off powerful elite

How the fuck is @Jakrelia staff, shes probably r/againsthatesubreddits or some gay shit. 0/10 review on yelp.

Offline Brutalfive

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #10 on: 8 December 2021, 08:11:55 PM »
I strongly disagree

Could you explain why?

Offline Yvette

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #11 on: 8 December 2021, 09:17:19 PM »
People building little villages next to other people for the sake of being a pain in their side are annoying as hell, so something that limits that is fine by me. I can't see it significantly impacting regular gameplay as most players now aren't on the spawn continent
VC always has been like this. It has ebbs and flows, just like my menstrual periods

<[VIP] ~VieuxRiche> get with your reading skills and dont piss off powerful elite

How the fuck is @Jakrelia staff, shes probably r/againsthatesubreddits or some gay shit. 0/10 review on yelp.

Offline Akomine (OP)

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Re: PARLIAMENT VOTE #33: Village Tiers
« Reply #12 on: 4 February 2022, 01:31:40 PM »
Thanks Parliament!

Village Tiers will be added to VillageCraft tomorrow, Saturday 5th February 2022!
https://www.villagecraft-server.com/wiki/villages/tiers

Enjoy!

Ako is gay and has superaids - Air