Author Topic: Model engine plugin  (Read 887 times)

Offline magmastrider (OP)

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Model engine plugin
« on: 15 December 2021, 07:41:52 PM »
Is it possible to add this plugin to VC? It could add lots of event ideas and features to VC, but it would be understandable if not
https://github.com/Ticxo/Model-Engine-Wiki
This does not require optifine

Offline luisc99

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Re: Model engine plugin
« Reply #1 on: 16 December 2021, 08:42:00 AM »
I do like the sound of things like this, but my main concern is with how they're done, and the lag they can create. I've tried coding the same thing myself at least 3 or 4 times over the past few years, and no matter how I did it it didn't feel quite... right, if you get what I mean. There's been lots of ideas I've had which would need things like this, but right now the methods I've tried all push the game's features to its limits, and it looks like this plugin does it in the same way as one of my scrapped ideas.

I'm not against adding something along these lines, but right now I don't think the game is *quite* capable of it, although it's close. I worry about the long-term stability of things like this in the future, and updates being blocked because of changes.

It has been on my list for many years though. Don't take this as me shooting down the idea

Offline magmastrider (OP)

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Re: Model engine plugin
« Reply #2 on: 17 December 2021, 12:11:13 AM »
The only problem is that it uses armor stands, which could cause some lag when lots of models are active!
This problem ends all prospects on natural spawning